Category: GURPS
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Wealth is Easy, Intermediate is Status: it they still made GURPS Source books
being a Power-gamer before I’m still hardwired to look for Optimals. As a GM the rules on wealth in GURPS…
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GURPS Random Stats. Roll 12d6.
Step 1: Roll 12d6. Step 2: Assign the 12 d6s to the 12 Attributes and Secondary Characteristics. Attributes (4): ST,…
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Dungeon Fantasy Box Set Challenges.
My Dungeon Fantasy Box Set Arrived. I bought D&D starter set and essentials for my son and myself. I have…
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Warfare Notes
Merry Christmas and Happy Holidays! So I’ve been listening to Tyrant Series, I just finished funeral games and I’m now…
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Finished The Long War: Killer of men, Marathon, and, Poseidon’s Spear
These books makes me want to run a GURPS game set in that era (early 5C BCE). Although I would…
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Hard Mode 60-80 Part 2
Hard Mode 60-80 rule was meant to stress direct agency in a situation. It highlights that some situations we cannot…
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Hard Mode: Rule 60-80
The mind doesnt like Uncertainty and playing with this bias can be unique role-playing and system mechanic opportunity I call…
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Adventuring Skills Part 2: Physical Skills
A lot of the adventuring skills mentioned here can be pursued out of fitness sake. As a Gamer the pursuit…
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Random Character Gen update: Life Event Table
Creating a Life Event Table for Any Game System (of course it can be used in GURPS but it will…
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Adventuring Skills part 1: Problem Solving Skills
Gaming has been influential in giving me a sense of adventure and exploration. It has helped frame much of my…
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Professional vs Technical
My petty breakthrough is differentiating professional and technical skills. Which is pretty much: professional is about being able to perform…
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My notes on Organization in TRPGs
These notes serve to help the GM or Player think and imagine an organization scaled up or down. When the…
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GURPS Lite Character Creation May 31 Report
I’m still hammering away at it. I’ve under-estimated the amount of hours it would take to gamify this. If there…
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My notes in using Zones
Zones (in Fate SRD) is a method of handling the location of a scenario or scene. Instead of working with precise…
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Leadership and Teamwork in TRPGs
The thesis of this post is that Leadership is made up of a combination of Roles that fall under what…
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Running GURPS more narratively Part 3: implications
Continued from Running GURPS more narratively Part 2 A more elegant approach to complexity This makes it more elegant to me: the…
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Profession Skill Scope
As work also inspires my gaming, I’ve come to see Profession more differently. Market Knowledge Market Cycles. the seasons of…
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Running GURPS More Narratively Part 2; Faster GURPS Combat April 2016 Update
Quick Review from Running GURPS more Narratively One Roll per Player Scene Non-Binary Consequences (NBC) Success at a Cost Task Difficulty…
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Merchant Skill decoupled in GURPS
Merchant Skill is calibrated for Combat focused game and has been built in too many capabilities that should be delegated…
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Collaborative Gamer’s Solo Campaign is a GMing Practice Session
I would recommend following +Collaborative Gamer‘s Solo Campaign as your GMing practice Session. Why and Ideas in relation to GMing Practice. With…
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Running GURPS more Narratively
If you want to have less rolls, or probably no rolls as a GM in GURPS here are my notes.…
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GURPS Lite Constructive Review
GURPS Lite Review by Colin Design Goals of GURPS Lite by my guess Basic Mechanics Introduce a Playable Combat. Gun…
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GURPS Magic Notes 26: 2016 Update
So I’m listening to Kenneth Hite’s GURPS Cabal using @Voice. I bought the book few months ago and only now had…
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GURPS Languages
Collaborative Gamer’s GURPS Language and Some thoughts Language should be treated like a Real World Superpower. We take it forgranted…
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Progress report 11C Random Character Generation Booklet
Here are some mental models and notes of my progress. I know if I keep needling in useless details my progress will…
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When Certainty Fails 40% of the time, and Luck has a greater factor to Success than skill.
“But the evidence is unequivocal — there is a great deal more luck than skill involved in the achievements of…
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GURPS updated Effort level March 2016
Let’s centralize the Rules of Fatigue and to change some In-game incentives and strategies. Rules Modifications Fatigue Levels and Penalties.…
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GURPS Random Character Creation Draft
Its going to take a lot of work to reference and fill this up. I want the Traits to be…
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Role-Playing Elements as Player Character Cards
Don’t you just hate it if you can’t keep track of your Character’s motives, limitations, nuances, biases, etc… Can I…
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Scoping GURPS Crusades Character Creation and Campaign Book 4E
This is how GURPS character creation crusades would look like if I had the permission/blessing to make it with just…