Category: GMing
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Sun Tzu: Desperate Ground
The Art of war is pretty useful for any war campaign. The anecdotes attached to the document give the GM…
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Voluntary Disadvantages: an Exercise in Game Theory
An system-neutral look at character disadvantages, their value and how they provide incentive for role-playing. Disadvantages have a measurable affect…
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Sample Outline for Game Preparation and Organization
Here is a sample outline designed to help GMs describe their method and process of preparing a game. Sample Outline:…
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Numbers tell a Story
Having a better a appreciation with Demographics and Numbers have given much inspiration for drama and the human condition. I’ve…
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On Wealth and Horses
Medieval horse Types and Traits is an awesome contribution by Icelander. Especially since Horses would be more central realistic/gritty games.…
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Accounting Ratios and Characters.
In financial accounting I learned to use ratios to infer what happening in an accounting statement. Point based system characters…
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Accounting Ratios and Characters.
I learned this “trick” in accounting. Ratios are used to measure, abstractly, an entity’s performance. You can do the same…
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Mutated to a Meta-Gaming thread
The same thread I’m talking about now mutated into a Meta-Gaming thread. I didn’t see that coming. Wonder if I…
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What you need, what you want
gaming preferences. GURPS can have a TON of detail. Here is a thread that discusses the two opposing views: Detail…
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Basic Set Soldiers, Logistics (adventuring’s less popular expression
Soldiers and Logistics, Translate to Adventurers and Adventures. Some GMing fundamentals I keep revisiting because I always find new ways…
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XP and Consequences
the GM’s opinion about XP is inclusive of how the GM feels about consequences. I’ve read a lot of younger…
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Juggling Work, Studies, Games and Family I.
Like any gamer, the notion of spending 12-24 hours in game was something quite natural. Of course, when work, family,…
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GURPS, Accounting, and Traveller
I’m learning Financial Accounting right now, and I’ve come to learn interesting concepts. Particularly how to compromise the GURPS concepts…
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RPGs and Business School
In reading articles regarding attention and productivity, Time becomes one of those finite resources that we have to “cheat” in…
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Running A Game: Sept 12
This about how a game went last saturday and not the game itself (because that would take too much time…
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Quick Concept Generation: Super Light System.
I’m running a Systems Light Game for a group of players unfamiliar to my gaming style. I don’t want to…
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GMing Style learned with a bit of a Scientific Approach
My Simulationist Gaming Style The GM is the Manager and Leader. As the Game Master, I manage a number of…
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Role-Playing/Narrating a Hard Sci-fi’s Starship’s Bridge
Ever wondered how hard is the job of a Sensor Officer aboard a ship? Given the advances in computers at…
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Traveller: Entrepreneurs
Mark Gellis, points out an interesting problem with Gurps Traveller: Interstellar Wars economic game system in this GURPS thread.what else…
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GURPS Modern Combat part I: Common Ground
I want to go into how I run my Modern Combat games, but first lets start with some templates that…
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GM tools Ideas to write about
GURPS magic tools. How to introduce magic in your game with the most control and predictability with GURPS magic system.…
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GURPS Skill Organization; Running a Game
If you have read Design, Repair, and Use B190 you’ll begin to notice one of the initial patterns to the…
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Game Organization: Checklist
When I think of all these homebrew rules I put in this blog, I better have a check list to…
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I realized I have a lot of GM notes!
Some Background. I ran a successful Post Apoc Game (to my players)- my personal name for the game is Situational…
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A Merchant’s Vested Intrested
Credibility. In game theory and business, I learned that one should really have a stake in the transaction, in order…
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Sorry for the Late Update
I will be taking a bit of break cause I’m sick and Post an answer to this forum questions. Particulary…
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Post Apocalypse Game: 1st Session Successful
Objectives Accomplished: Fun. Everyone unanimously had fun. Getting pats on the back, a follow up email, and even having my…
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The Courtier: The Power Brokers
What is a courtier? This is a character role that has been mostly ambiguous and confusing to many gamer, including…
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GURPS 4e gunfights
Gun Fights. Here are some basic rules that can help in simulating Gun Fights only GURPS can deliver and no…