Category: GMing
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Back to Basics: Pacing – Dice Agency and Framing the Narrative
As a GM or Player, what do you think of the activity of Framing the Narrative? Is Framing the Narrative…
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Back to Basics: Pacing and Tension, Pacing Tool
Two wonderful videos below on Pacing but I’m here to talk about some ways to apply it immediately. Pacing Grid…
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Back to Basics: Organizing your session by Challenges, and a reminder on Pacing
Keeping things simple, my players will notice I will be using these mnemonics: Minor and Significant Challenges. Minor Problems/Challenges was…
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Back to Basics: Non-Binary Consequences
Here are tools to use non-binary consequences to further the game. If you’re worried about gamist choices is being encouraged…
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Back to Basics: My Game Itinerary
Why it takes me roughly 4 hours to run a game. Part of the Back to Basics because I’ve tried…
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How to GM Abstract Combat Part 3 – Initiative, Combat for the Non-Combat GM
Part 2 can be found here. This is Back to Basics. Initiative is a simple matter, it is for the…
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A Call for better definition of Skills, and more
If you agree with these assertions, then I want to point you towards Agency and Skills. Particularly how people feel…
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Back to Basics – Empathy as the Goal
This is related to my post on the thesis that GMing is very much like Active Listening. Related to my…
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How to GM Abstract Combat Part 2 – Economies of Attention
This is Part 2 of How to GM Abstract Combat. Here is part 1. Back to Basics. Economies of Attention…
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What Milsim has Taught me about Describing Combat and GMing
Airsoft and RPGs always keep being a source of contemplation. RPGs and behavior economics give me the words to describe…
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GMing Back to Basics: Gming with very Basic Mnemonics – Active Listening GMing
The most basic mnemonic of GMing is being a good listener. Effective and Scientific Communication Skills are easy to take for…
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Running GURPS like Fate, and a conundrum
So I’ve been running GURPS like Fate… this would tear the hair out of any GURPS GM. But then I…
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Gravity in everything the PCs do. Some mnemonic tools for your consideration
Things in a game goes along faster when we deal with what is important. We do this in summaries and…
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Committed Phase, Game Theory-ish
I talked about schelling point before and I learned to put to words something recently: Committed Phase. Basically its a…
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Anygame System – Gamer Guide to Small Wars Manual part 1
Any Game System or GM will benefit from this Free Public Domain Book! It will highlight Tasks any Adventure (aka…
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Weight of a Roll or Opportunity in a Game
Edited for Clarity: Here is a funny thing about most of the systems I’ve read, no one gives guidelines as…
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Entrepreneurship of Adventuring, GMing Flowchart
Some Family History – my father came from a Roast Pig and a grocery store business (Lechon is common in all spanish…
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When PCs are Leaders and they deal with Kings, Armies, Bureaucracies and States
TL:DR – you still have to do important stuff yourself – you cannot delegate the most important jobs. This becomes…
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Roll20 Optimized Combat Mapping
First you have to Roll20 Best Practices Gif is the Smallest, and has some lost detail. Comparing the same file from…
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Work and Writing for 2014
Work is really what determines how much I can blog and the quality of my writing and material. It’s really…
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GURPS Magic Notes 24: Side Effects that Affects Time Stream
I want side-effects that can make the story interesting. One such side-effect is changing the character a tiny bit in…
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Less Posts; Longer running campaign
Since I’ve got so many projects at work and for personal, I will have to trim down my posts by…
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Cost of Living in Haven 2
Haven is supposed to be based an amalgamation of 3rd worlds. Such that the cost of living defaults 20% to…
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Long Running game
I guess TL:DR No more short arc games, just long game and experimenting and trying out new things within that…
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Supernatural Tansparency
I’m running a Kitchen Sink Setting and magic and psionics are usually very hard to balance. One thing that makes…
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Open Table; 5 or more Players in Roll20
I have an open invite to my GURPS Modern Fantasy Game. I tend an interested person every other week. So…
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Recent Roll20 Learnings
Speed for me is being able to focus on drama instead of just the rolls. I want the narration and…
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Incentive balance, but streamline rolls
edited for clarity Situational Heuristics This is the ability to judge situation. I can speak mostly for myself and what…
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The valuable chance to try new things
I value trying to improve the experience constantly, but I don’t want to inconvenience my players, but I need their…
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GURPS Modern Fantasy Session 06 Gungeon Combat
This Combat Filled Session went well. I think we got to cycle through about 20 seconds. Realistically thats not how…