Category: GMing
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Objectively Moving the Story Forward
what is the objective measure of pushing a story forward in an enjoyable way? Pulling back the veil I realize…
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Emotional Labor in Games – High Will and Resolve Characters.
It was my wife and women in my life who had to explain to me the importance of just being…
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Reflection on Arcane and Notes on Storytelling
After getting out the Arcane Haze, how do I make a scene as emotionally involved without violence or a fight? …
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Today I Learned: Stars and Wishes.
8/22/2018 Stars and Wishes Today I learned about Stars and Wishes technique used to get feedback about the game so…
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GMing and Writing – Identify Stakeholder and Collect Requirements
Everyday I review my PMBOK with ANKI. I realize that Players are the Stakeholders – End Users of the TRPG. …
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The paradox of Failure and Importance – some prethought strategies
In a TRPG there is a strange paradox where the higher the stakes, I expect a harder and harder roll.…
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World Building as we Play
There is more World Building Tools and Settings than the market can explore, learn, use, and share. That at this…
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Methodology Upgrade: Formula, Definitions, Example, and Anki Deck
I updated the Gaming List document to be more actionable. Basically i now added a methodology section as to state how…
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80% Storytelling Techniques, and 20% system mechanics
Its easy to progress in Game mechanics since there are so many to learn, but the Collaborative Storytelling, Preparation, and…
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Session, Act, Scene, and Player Scene.
I’ve come to a better understanding of Pacing, Acts, Scenes and Player Scene after analysing my problem solving techniques, Odyssey…
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Collaborative Gamer’s Solo Campaign is a GMing Practice Session
I would recommend following +Collaborative Gamer‘s Solo Campaign as your GMing practice Session. Why and Ideas in relation to GMing Practice. With…
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Running GURPS more Narratively
If you want to have less rolls, or probably no rolls as a GM in GURPS here are my notes.…
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Updated the Game Mastering Technique Gdoc List
The Game Mastering Technique gdoc list is an Open List of Techniques drawing mostly from Storytelling, Rationality, and Productivity studies and…
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Rationality Tools for Gaming: Thinking Fast and Slow Ch 21-23
Thinking Fast and Slow by Daniel Kahneman has been a strong influence in game design of late. Especially since I…
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How Google’s research in Team Dynamics relates to your Game
Let me try to break this 5,000 word article to something easier. Note that I’m summarizing and simplifying its still…
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It’s all about the agency
In historical settings, where status matters more, it just highlights the adaptability and agency of the character by how they…
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Hangouts Updated 2016
Google System Requirements for Hangouts JUST VOICE 300kbps (kilobit) (35KBps or KiloByte/s) uploading just voice and downloading just 1 other…
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How I would have Done it – Some of my story telling rules
Some of the Story telling Rules I try to follow (with limits of my attention) that is applicable to games…
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In Medias Res – Why can’t we just have all Action?
The Anime Hai to Gensou no Grimgar triggered this post. It was an experience which had promise at first but…
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GMing Technique: Minor Problems for Any Game System
The Minor Problem Technique is basically the GM thinking up of problems that the player overcomes without having to roll,…
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GM Tools: The Pareto Principle
The Pareto Principle is the 80:20 Rule. What it means is that there are patterns in our everyday surroundings that…
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Workload Rule-of-Thumb
A continuation from the Narrative Mass Combat notes on rules of thumb. This is Workload. a useful rule of thumb.…
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Game Mastering and Playing: Framing in Opportunities part 1
I realized that identifying my own opportunities is the freedom and burden I look for in a game. The freedom…
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Narrative Mass Combat Notes: Part 4 – Anthropometrics, Force Capacity, Land & Resources, and Mounts and Remounts
When i was playing airsoft I ended up using anthropometry more and more because that was the easiest to think…
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Narrative Mass Combat: Part 3 – Narrating a Scene
Narrative Combat. Natural Language and Playing out a Scene. Step 1: Pick a Style. The first place to get a…
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Back to basics : exploring the fears to enhance immersion
Fear in war should be better explored. There is Fear of the enemy, fear of… … the minor tyrants who…
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hypothesis: I game in the same manner I solve problems
In a discussion on different ways to run Mass Combat with a friend I realized that I cannot imagine how else…
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Back to Basics: Listing GMing Techniques
I have a coping mechanism where I break down the mental routes I use and try to hack and analyze…
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Back to Basics Narrative Tool of Scaling; Definition – World Building Game Style?
Scope and Scale: Individual vs Individuals with organizations. If I were to look at the Novels and Stories I’m currently…
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Back to Basics – Each Session is a Unique Dialogue
Realizing Each Session as a Unique Dialogue is a new mnemonic/coping mechanism and tool for me. A session is not…