Category: Game Theory
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Chekov’s Gun in Details in the TRPG. Pull-System for Details and Elaboration
Checkov’s Gun is a principle by which we can approach details that affect stakes (stakes are things that give set backs…
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Aging Tinkering Gamer and Skills
Skill is a concept that keeps changing year to year in my life. Although we are being introduced to skills…
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Plan-Do-Check-ACt in EVERYTHING – even in Game Systems, and Game System Design
Seeing Cyberpunk 2077 and Cyberpunk 2020 it makes me wonder why it isnt an acceptable model to Rewrite a Scifi…
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Game Mastering Research Update; leave it to Gamers to Game Self Improvement.
So I’m preoccupied in updating my Game Mastering Skills and Heuristics Document. I found this so much easier to update…
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Committed Phase, Game Theory-ish
I talked about schelling point before and I learned to put to words something recently: Committed Phase. Basically its a…
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Paper expenses, and RPGs with Trade
TL:DR What’s this relation in Gaming, particularly Trade Games like Traveller or any Game where there is trade and negotiations…
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Dramatic vs Challenging Occasion to Roll
Working on my ORP I’ve made some breakthroughs in definitions, particularly defining Dramatic vs Challenging occassion to roll. Risk and…
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Ancestry of Game Design
First there was Natural Philosophy, the knowledge of how the world worked before math became involved. Next it grew into…
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Coordination Game and Battle of the Sexes.
I’d like to talk about game theory and how it relates to RPGs. The coordination game is very simple. You…