Category: BLOG
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Merchant Skill decoupled in GURPS
Merchant Skill is calibrated for Combat focused game and has been built in too many capabilities that should be delegated…
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Collaborative Gamer’s Solo Campaign is a GMing Practice Session
I would recommend following +Collaborative Gamer‘s Solo Campaign as your GMing practice Session. Why and Ideas in relation to GMing Practice. With…
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Running GURPS more Narratively
If you want to have less rolls, or probably no rolls as a GM in GURPS here are my notes.…
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GURPS Lite Constructive Review
GURPS Lite Review by Colin Design Goals of GURPS Lite by my guess Basic Mechanics Introduce a Playable Combat. Gun…
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GURPS Magic Notes 26: 2016 Update
So I’m listening to Kenneth Hite’s GURPS Cabal using @Voice. I bought the book few months ago and only now had…
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Design vs Art
Design has purpose and should be understandable. Art is Expression and needs to affect the target audience. They are two…
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GURPS Languages
Collaborative Gamer’s GURPS Language and Some thoughts Language should be treated like a Real World Superpower. We take it forgranted…
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Base Rates in TTRPGs, using Social Media to gather information and create better tools.
Base Rates are RARE and can be useful to overcome Planning Fallacy and Overconfidence Bias. So why not use the…
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Progress report 11C Random Character Generation Booklet
Here are some mental models and notes of my progress. I know if I keep needling in useless details my progress will…
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When Certainty Fails 40% of the time, and Luck has a greater factor to Success than skill.
โBut the evidence is unequivocal โ there is a great deal more luck than skill involved in the achievements of…
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GURPS updated Effort level March 2016
Let’s centralize the Rules of Fatigue and to change some In-game incentives and strategies. Rules Modifications Fatigue Levels and Penalties.…
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GURPS Random Character Creation Draft
Its going to take a lot of work to reference and fill this up. I want the Traits to be…
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Games and Dining in the Philippines
There has been a growth of Games and Dining places in the Philippines. Currently the are focused on Board Games,…
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the Bias we have with the Narrative of Success
Chapter 19 is Called Illusion of Understanding (In thinking Fast and Slow by Daniel Kahneman). Hindsight makes mistakes appear obvious,…
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Role-Playing Elements as Player Character Cards
Don’t you just hate it if you can’t keep track of your Character’s motives, limitations, nuances, biases, etc… Can I…
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Scoping GURPS Crusades Character Creation and Campaign Book 4E
This is how GURPS character creation crusades would look like if I had the permission/blessing to make it with just…
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the Problem of Screening Offers
So I’m getting offers for my AEGs and they always ask for “Last Price” my counter is *“is this going…
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The mental aim point
I’ve been using iron sights lately in insurgency to get used to aiming with my ak74u. This guys comment on…
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Memory House Rule, based on Studies
Because of the emphasis of route Memorization in Ancient education I think Eidetic Memory, or it should be renamed Exceptional…
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2015 Houserules update on GURPS Wealth
I’ve been making a lot of Wealth rules. Social Economic relationship to Game Theory is always getting the right kind…
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Lessons are Skill Maps
My first purchase was Game Theory by Professor Steven Stephens and I got kinda hooked. I’ve listened to a lot…
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Solar Power Learnings, It is only works under specific conditions.
Our plant just ordered 100KWh of solar panels. We will be “energized” within the next 90 days. Its often touted…
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GURPS Houserules: No more double pay, Households, Relationships
Houserules I had to make to organize my game better and keep with the setting and immersion. No Double Pay…
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Jan 18 2015 – retreat and Circle strategy, Observations
Most of my main mistakes is my better knowledge running into a limited set of options: which was that I…
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Insurgency Jan 17, 2015
the Insurgency Game today had a lot of lessons. Most memorable lesson is that CTO takes the guard, regardless of…
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Running GURPS like Fate, and a conundrum
So I’ve been running GURPS like Fate… this would tear the hair out of any GURPS GM. But then I…
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Jan 11 2015 Game KM14
Jan 11, 2015 CTO vs 4 opfors, including myself. First time to use my WE AK74NU. A GBBR ak carbine…
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December 14 2014 Game
Notes:First use of our own Cheap Go Pros: the SJ4000 and the PixPro Mercury by Kodak. 2nd CTO hosted event…
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Scanning and Observation Notes
I like how Insurgency has a lot of dust and visibility penalties and the bots have good sneaking AI. They…