Category: GAMING
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GURPS Magic Notes 03: Basic Set System Mechanics Review
Bringing down the information barriers, and helping you get to play a mage or allow supernatural elements in the game.…
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Gurps talents, combat talents.
As part of the Cult of stat normalization I found talents to be indispensable and it models so many things…
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War Beneath Heaven S02 E10 – The End has Arrived
Speedy is in the infirmary. Sam was taking care of him. Jeni visits him and this happens while the team…
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Interesting Notes on GURPS Skilll and then some.
What I’ve noticed is that some skills can be bundled as part of a broader skill – exam Police Work…
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GURPS Magic Notes 17: Spirits
Spirits are useful tools used by mages. The basic Spirit trait you see below can be slapped on a lot…
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Sins of the Crusade E02 – the Sin of Weakness
Thanks to +Wilton Heath – Cato Vorenus an Honest Naepolitan Merchant and client of House Milessenos. +Il Pella – Xenophon Papagiannopolous, Captain…
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Patron, Duty, and Frequency of Apperance
Typically people work for a Patron Entity, especially for low tech. The relationship may vary, but it a pretty certain…
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The War Beneath Heaven S02 E09 – Falling from Grace
Thanks to +Kalalification Playing Jack Striker +Panic Slark Playing Archie Griffith +Lee Fairweather Playing Sam Morpheus +Ken Kthulhu Playing Fish +Ffej Lednam Playing Eeshu…
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Things to Look forward Too
Because of the Games I’m running both Modern and Historical here are the projects that are just going through last…
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Sins of the Crusade Pilot
Some Background, the reason I chose 1092 is because if there is anything going to be done that will alter…
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Sins of the Crusade Art
cramming some art for the Campaign. No pressure, its just been 5 years in the making.
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GURPS Magic Notes 18: Zombies
โThe Far East Triad lets everyone know they are into human trafficking, but what they really specialize in is what…
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GURPS City Stats notes: Total Revenue for Low Tech
Some Low Tech prep Notes. TL:DR low tech economics is very unfair, and learning it makes me appreciate the present…
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War Beneath Heaven S02 E08
We began with some Office Drama. Merle has a falling out with Thomas. Cheng Dao has been riding the HSS…
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Mass Combat Templates with load Outs
Making a bunch of templates for this long project I had for years. Basically its GURPS Low Tech Lite, for…
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GURPS Magic Notes 19: Ghouls
Haven has undead, and its constantly growing population (as it shelters african refugees and lacking of reproductive health care, almost…
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GURPS Magic Notes 10: Energy Reserve and Extra Fatigue; Modular Abilities and Magery
Edit: I just got Powers Energy Reserve is in GURPS Powers p.119. Its basically build in from Fatigue Points. I…
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War Beneath Heaven S02 E07: Lost Leader
Cheng Dao and HSS decide it is best he represents HSS and Purchase the Title for Prince of the Heights.…
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GURPS Magic Notes: Alter Visage, Body and Voice
Because Alter Visage, Body and Voice have a duration of 1 hour, a Body Specialist Adept with a Body Control-27…
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GURPS Wealth and Status, notes 2
Continuing from a january 2010 article I’ve always puzzled wealth, status, economics and the like. There are many things I…
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War Beneath Heaven S02 E06 – Under the Heights
Quick Summary The damage done by the crew in order to fight the magical swarms had its cost. It was…
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GURPS SpaceShips: Getting into a TL9 Doctrine
So it can’t go interstellar, and I admit it was painful at first to conceptualize a doctrine without reactionless drives…
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GURPS Templates notes: Write Up instead of Stats
Instead of the just the stats, why not just create a Archetype based on his or her SOP or Modus…
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The War Beneath Heaven S02 E05 Backstory and Primer
Backstory Thomas was looking out from the new HSS safehouse. A recent but temporary command center, in the edge of…
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GURPS Magic Notes 21: Swarm Familiar
Swarms are pretty cool, and freaking scary. A bug, a small snake, or a small bird is not much of…
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GURPS Magic Notes 20: Darkness Aspect and Shadow Path Mage
Playing around with Darkness Aspect Mage and Shadow Magic. Again lets begin with some basics. Reading the definition of Darkness…
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GURPS Magic Notes 08: Doctrine 03 – Information Gathering
Lets have a quick review of some key concepts. Let’s Review Magery (B66) is a Binary Answer: Magical or Non-Magical.…
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GURPS Magic Notes 07: Doctrine 02 – Basic Magical Defense is to Know a Mage
More Extensive Countermeasures and their Costs. These packages are useful for GMs to detail how extensive the protections a Character…