Category: GAMING
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Adventuring Skills part 1: Problem Solving Skills
Gaming has been influential in giving me a sense of adventure and exploration. It has helped frame much of my…
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Professional vs Technical
My petty breakthrough is differentiating professional and technical skills. Which is pretty much: professional is about being able to perform…
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My notes on Organization in TRPGs
These notes serve to help the GM or Player think and imagine an organization scaled up or down. When the…
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GURPS Lite Character Creation May 31 Report
I’m still hammering away at it. I’ve under-estimated the amount of hours it would take to gamify this. If there…
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My notes in using Zones
Zones (in Fate SRD) is a method of handling the location of a scenario or scene. Instead of working with precise…
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Leadership and Teamwork in TRPGs
The thesis of this post is that Leadership is made up of a combination of Roles that fall under what…
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Running GURPS more narratively Part 3: implications
Continued from Running GURPS more narratively Part 2 A more elegant approach to complexity This makes it more elegant to me: the…
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Profession Skill Scope
As work also inspires my gaming, I’ve come to see Profession more differently. Market Knowledge Market Cycles. the seasons of…
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Running GURPS More Narratively Part 2; Faster GURPS Combat April 2016 Update
Quick Review from Running GURPS more Narratively One Roll per Player Scene Non-Binary Consequences (NBC) Success at a Cost Task Difficulty…
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Discovering the RPG Design patterns, being Foxy, and repetitive
I’m gonna need to print the RPG Design patterns CC book by Whitson John Kirk III PDF out and I’m…
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Merchant Skill decoupled in GURPS
Merchant Skill is calibrated for Combat focused game and has been built in too many capabilities that should be delegated…
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Collaborative Gamer’s Solo Campaign is a GMing Practice Session
I would recommend following +Collaborative Gamer‘s Solo Campaign as your GMing practice Session. Why and Ideas in relation to GMing Practice. With…
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Running GURPS more Narratively
If you want to have less rolls, or probably no rolls as a GM in GURPS here are my notes.…
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GURPS Lite Constructive Review
GURPS Lite Review by Colin Design Goals of GURPS Lite by my guess Basic Mechanics Introduce a Playable Combat. Gun…
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GURPS Magic Notes 26: 2016 Update
So I’m listening to Kenneth Hite’s GURPS Cabal using @Voice. I bought the book few months ago and only now had…
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Design vs Art
Design has purpose and should be understandable. Art is Expression and needs to affect the target audience. They are two…
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GURPS Languages
Collaborative Gamer’s GURPS Language and Some thoughts Language should be treated like a Real World Superpower. We take it forgranted…
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Base Rates in TTRPGs, using Social Media to gather information and create better tools.
Base Rates are RARE and can be useful to overcome Planning Fallacy and Overconfidence Bias. So why not use the…
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Progress report 11C Random Character Generation Booklet
Here are some mental models and notes of my progress. I know if I keep needling in useless details my progress will…
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When Certainty Fails 40% of the time, and Luck has a greater factor to Success than skill.
“But the evidence is unequivocal — there is a great deal more luck than skill involved in the achievements of…
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GURPS updated Effort level March 2016
Let’s centralize the Rules of Fatigue and to change some In-game incentives and strategies. Rules Modifications Fatigue Levels and Penalties.…
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GURPS Random Character Creation Draft
Its going to take a lot of work to reference and fill this up. I want the Traits to be…
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Games and Dining in the Philippines
There has been a growth of Games and Dining places in the Philippines. Currently the are focused on Board Games,…
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Role-Playing Elements as Player Character Cards
Don’t you just hate it if you can’t keep track of your Character’s motives, limitations, nuances, biases, etc… Can I…
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Scoping GURPS Crusades Character Creation and Campaign Book 4E
This is how GURPS character creation crusades would look like if I had the permission/blessing to make it with just…
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Memory House Rule, based on Studies
Because of the emphasis of route Memorization in Ancient education I think Eidetic Memory, or it should be renamed Exceptional…
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2015 Houserules update on GURPS Wealth
I’ve been making a lot of Wealth rules. Social Economic relationship to Game Theory is always getting the right kind…
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GURPS Houserules: No more double pay, Households, Relationships
Houserules I had to make to organize my game better and keep with the setting and immersion. No Double Pay…
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Running GURPS like Fate, and a conundrum
So I’ve been running GURPS like Fate… this would tear the hair out of any GURPS GM. But then I…
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More Player Agency. Incentive Points.
I’m a fan of narrative games – house of the blooded is the only I’ve played but I’ve followed +Tobie…