Good Cop/Bad Cop is Dividing Attention
Realizing that Good-Cop/Bad-Cop is a tactic meant to Divide Targets resources. When you are making a decision and trying to predict your outcomes. Creating two sets of outcomes based on…
Read more →Realizing that Good-Cop/Bad-Cop is a tactic meant to Divide Targets resources. When you are making a decision and trying to predict your outcomes. Creating two sets of outcomes based on…
Read more →Because of the Stress Mechanic (its like HP but the Stress doesn’t go away so quickly without coping mechanisms like Vices and Habits; unified Conditions see 200425 GITB Quick Combat –…
Read more →Contact Ally Freq-6 Depending on how the GM arbitrates Freq-6 MOST contacts in the real world fall into this category! Imagine that contact you can talk to once a month…
Read more →Networks are the easier way of doing business IMO, but that’s not the impression that actually influence character builds. Sun Tzu’s says avoid a test of prowess (avoid drawing the…
Read more →All Social Skills, have grooming and styling as part of the training and knowledge base of a social skill. I’m of the opinion that it should be universally built-in into…
Read more →+Christian Blouin, +Alex Safatli (Kalin Brother of Gimli) , +Arne Jamtgaard (Bain, uncle of the king) , and +Jason Woollard (Khazek a very young dwarf ranger), and I got to Play Drolf son of Hemmolt. Congrats to everyone…
Read more →Cutting into the meat of social mechanics, it is more about circumstance and consequence. There are many strategies in dealing with people; it gets more complicated when there is…
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