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I need funds to accelerate the Web App Development for Mneme World Gen, and hopefully that sale will help pay for the Mneme Ship Building App, and every product has…
Read more →I need funds to accelerate the Web App Development for Mneme World Gen, and hopefully that sale will help pay for the Mneme Ship Building App, and every product has…
Read more →There has been no update on GURPS Traveller ship combat rules. Its really time to dump them despite all the effort I’ve gone through making a spreadsheet, doctrine, and consolidating…
Read more →New Things to Imagine. In light of some technical understanding this is how I imagine ship interiors to be like. Ship Interior Surface I think the inside of a ship…
Read more →In case anyone missed this… this is a great outline method to write a Sci-fi setting’s source book. In the illustration, the parts in red is one of the focus…
Read more →Relearning 3d again. Its much easier now than when I first learned it in 2007 but in blender instead of 3ds Max. Before I was in denial that I can…
Read more →I just stumbled on something I am wondering if anyone else figured out: with Mind Emulation, Pilots can basically be Synced to Fighters or what will be Drone Fighters. Trying…
Read more →This is a post to patch up some rules regarding warheads and special effects. see Common Fighters of the Third Imperium by Mark Gellis has the rules for the missiles.…
Read more →Simple Rule – you start out with all the necessary equipment and consumables as long as they don’t add up to more than 10% of the ship. The only catch…
Read more →One of multiple parts I am trying to keep this short. GURPS Ship building System 4th Edition Traveller, found in GURPS 4th Edition Traveller: Interstellar Wars which is an update…
Read more →I added Electro Magnetic Armor (variable Hardening vs Shaped Charge), Ablative Foam (Hardened 1 vs Lasers) and Reactive Armor Paste (Hardened 3 vs Shaped Charge or HEMP). These are UT…
Read more →Ship Repairs seems to be a Non-Topic because I’m not getting a nibble in the threads and my search-fu has been weak. So lets do something cheap and easy –…
Read more →Open for Critique Since I choose to remove detection stealth IMTU I wondered its effects. There is still “stealth” but it works like deception. It basically gives a Penalty to Ship Identification.…
Read more →Just an update of ship expenses, all commercial shipping found in ISW. Note that these are the costs per Dton, there is no margin and no Total-Cost-of-Ownership for Manpower. These all assume…
Read more →I was doing a detailed review of Gurps Traveller (Ground Forces and Star Mercs) and I was disappointed with the inconsistencies. I was supposed to write a review, but I…
Read more →This 20k Carrier includes its fighter, based on the Terran fighter. This is designed mostly from ISW RAW. The only differences is in the ranks of the Fighter Pilots. The…
Read more →I think there should be more fan made BASIC SET material online. I’ve heard complaints from my fellow GM that the other Books just pile on more rules and there…
Read more →The turret programing will grant its bonus to the Gunnery Section. Basically it is the task of this section to monitor, manage and coordinate all the turret firepower. Its better…
Read more →Mythic Class Carrier Doctrine: Carriers are primarily assault vessels, meant to overwhelm an opponent’s defenses with high missile saturation. Fighters are meant to use 100 x 5 missiles to saturate…
Read more →All these small craft are typically blended wing design. Light Missile CraftThe cheapest and most bang-for-buck missile and screening craft for non-Imperial Navy types.Tech Level: 10.Hull: 5-dton Needle/Wedge Airframe hull…
Read more →Mission: hold out long enough on the ground until Space forces can cut down enemy escape window. Enemies will have Orbital superiority, so the PCs side have to draw enemy…
Read more →Traveller: Vehicle Based Adventure In terms of space combat, I noticed unlike ground side engagements its harder to Role-play individual initiative in Space combat unless the Players are working as…
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