Imagining Hard Sci fi Ship Combat
Lately there has been a drove of WW2 inspired Space Ship combat. By WW2, I mean extremely short ranges and internally inconsistent combat ranges (why are the carriers too close…
Read more →Lately there has been a drove of WW2 inspired Space Ship combat. By WW2, I mean extremely short ranges and internally inconsistent combat ranges (why are the carriers too close…
Read more →I don’t know if you noticed I’ve published my GURPS sci-fi technology notes. Basically its a writing exercise regarding GURPS Ultra Tech and all the effective combos that would make…
Read more →Last installment. About 9 characters 5 AIs, and all the page references, notes, and accounting done already with points to spare to burn as Fate Points and Customization. Most of…
Read more →TL:DR What’s this relation in Gaming, particularly Trade Games like Traveller or any Game where there is trade and negotiations value is pretty arbitrary with bench marks made by the…
Read more →Economics of Augmentation I noticed in MgT that bonuses from Cybernetics are at +1 to +3 but from 1 to 2 Million. Its not the only system that works in this…
Read more →New Things to Imagine. In light of some technical understanding this is how I imagine ship interiors to be like. Ship Interior Surface I think the inside of a ship…
Read more →Self interest being transparent here. The first post, Instant Party I, had 4 characters in it. This had 5, 3 being AI companions. I realized I failed to consider the…
Read more →Poor lighting is a great way to hide the flaws. Lolz. I wanted to make WW2 gun updates since they should be “public domain” by now and the rights to…
Read more →In case anyone missed this… this is a great outline method to write a Sci-fi setting’s source book. In the illustration, the parts in red is one of the focus…
Read more →my Cripple of a Character (Str 2, max can carry 14lbs) needs a prosthetic exo skeleton and has the social status to get away with it. Built a Robot designed…
Read more →Recently playing a character with Str 2 and Dex 3 in Traveller, I realize the importance of the prosthetic exo-skeleton for the handicapped. When the Japanese exo skeleton prototype first…
Read more →Very Simple Suit Creation process because its mostly hand-waving and light math. Just look at the following benchmarks Human Surface area 1.5sqm or about 15sqft (includes head, neck, and extra…
Read more →It was recently I was introduced to the existence of “In My Traveller Universe” Setting Codes. Then there is the really cool GM badges. I guess one’s GM style and…
Read more →I just stumbled on something I am wondering if anyone else figured out: with Mind Emulation, Pilots can basically be Synced to Fighters or what will be Drone Fighters. Trying…
Read more →I’ve been trying to reverse engineer powered armor calculations in UT but I’m not that good in math or physics/engineering to break it down. I might as well say its…
Read more →I’ve ruled that cybernetics a dependent bio tech mods are signature Gear and min maxed it to see how far it goes. It doesn’t go too far, especially when you…
Read more →Simple Rule – you start out with all the necessary equipment and consumables as long as they don’t add up to more than 10% of the ship. The only catch…
Read more →I have this one, a mobile armor superiority one (non-humanoid), and a robot tank (non-humanoid). Ill stretch it out as I double check my calculations. UTV-HBD Urban Tactical Vehicle variable…
Read more →In GURPS the cost of an AI that can do a better job than a human is very very low. So low that I wanted to balance it out, like…
Read more →Designed to be used to explore or work in planets like Venus (800F) and thick atmosphere (Scanning Sense Imaging Radar). This can be used as a Cyborg Body. Hard-Worlder Robot…
Read more →I don’t like subsidizing out a game theory reasons, but its one of the most powerful means to influence the direction of a market or economy. After learning more about…
Read more →This is the notes I’ve compiled. Basically I found it a head ache to reference Transhuman Space, Transhuman Space: Changing Times, Ultra Tech, Bio-Tech and Basic Set so instead I…
Read more →Some transhumanism concepts I’m mulling over for IMTU. The thing about these concepts is that they are in the background and really act as setting color, the game is busy…
Read more →I’m a fan of the prestige and I Iike the dilemma it poses. What if the designers of the jump drive have a big secret, that you really stop existing…
Read more →What if human form was very easy to modify? I know genetic manipulation is taboo in the default Traveller, funny because it may be the only way few can survive…
Read more →The Long Night’s impact is still felt in policies, media, and cultural outlook of the 3rd Millenium. As much as there are still strong repercussions from the 2nd World War…
Read more →I love how these gurps disads tell the story of an Android through the numbers at a glance. Their terribly short lifespan is kinda of depressing and tells a very tragic image…
Read more →Just an update of ship expenses, all commercial shipping found in ISW. Note that these are the costs per Dton, there is no margin and no Total-Cost-of-Ownership for Manpower. These all assume…
Read more →The side note in my mega-professional package list became this… Professions and Robots. In TL10 Non-volitional Robots with IQ11 and 5cp cost around $53,000, Robots with IQ13 and 10cp cost…
Read more →I get it Don Jon thanks to Jurgen for the Link. I was inspired by Evangelion 2.0, Underground Cities of Cappadocia and Open Source Ecology to ratify in my sci-fi…
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