GURPS Magic Notes 13: Using Magic Items
A review of magic Items and some notes about how it affects a setting. Rules in Review The rules for using Magic Items in B482 or M21. Hidden Lore or…
Read more →A review of magic Items and some notes about how it affects a setting. Rules in Review The rules for using Magic Items in B482 or M21. Hidden Lore or…
Read more →There are so many new entrants to Games because of Roll20 they don’t bother to read the fine print. My GURPS Modern Fantasy Game gets people who think it is…
Read more →One of the things that take time is asking permission. It was in Happy Jacks where I heard of a GM that required players to take a lot of initiative,…
Read more →Report of +Vaclav Tofl The games were a “tribute” to a great general and a re-enactment of the war. Parmenion by +Martin Davis I’m playing Jia 2NPCs the General’s Grandson, Albius, in…
Read more →I’ve talked to some artists and writers regarding work for my game system. I used to be in their shoes, and in their shoes no one ever taught us to…
Read more →Just an update of ship expenses, all commercial shipping found in ISW. Note that these are the costs per Dton, there is no margin and no Total-Cost-of-Ownership for Manpower. These all assume…
Read more →I’ve divorced speculative trade and shipping. It kinda defeates the Terran Free Traders wording but it makes sounder business sense. Speculative Trade is time consuming, requires a whole different set…
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