How to fit all these tasks? Procrastrination or Caution?
The tasks for Game in the Brain: Mneme is plenty. Of course now that a large hurdle has been overcome: releasing a book – I can focus on smaller projects…
Read more →The tasks for Game in the Brain: Mneme is plenty. Of course now that a large hurdle has been overcome: releasing a book – I can focus on smaller projects…
Read more →Have had some Rest. Had my Executive Checkup – ok for my age. Had my wisdom tooth removed partial success, we settled with just the crown because I was too…
Read more →So it seems that DriveThruRPG allowed Mneme Space Combat to autopublish. What happens next? Monthly Plugging (Spamming) the FB groups of Traveller with the small improvements of the product. Model…
Read more →The ships blender files totaled up to 10GB. So I had to upload a Doc file with a Link to it. I do understand people may share it without…
Read more →I got so busy with Mneme Space Combat I haven’t checked my DriveThruRPG and saw 2-Parsecs book entry. It’s available as a free book in Mneme World Generator but it…
Read more →https://youtu.be/9836WBRQKXE Finished the Video. Flawed but given the time constraints and having done 4+ attempts this is the best I can do given my full time work schedule. Remaining are 1)…
Read more →So I will be creating the tokens to demo the mechanics. Starting with the Frontier trader. the mechanics appear ready; I just need to fully test drive it. Recording a scenario…
Read more →After a lot of Discussion with the AI I’ve settled in how Cepheus Engine: MNeme Variant Jump Drives work – particularly the Instantaneous Jumps. (It just does wear and tear,…
Read more →This is an analysis using Chatgpt4 This is a simple analysis using Chatgpt with Heuristics off the top of my head how much it would cost to Build and operate…
Read more →So I got stuck on the Computer Part. It’s hard because now what matters is Compute. Mneme TL 10 ships were experimenting with Jump. 1000DT lab ships jumping with an…
Read more →Computer Example Table Computers and Software and the Mneme variant, along with the definition of Compute: Compute: In this game’s context, Compute represents a computer system’s abstract computational power. It’s…
Read more →Sample VDS Sheet Cepheus Engine Armor The problem arises from the way armor is currently calculated in the Cepheus Engine vehicle and ship design system. In this system, armor is…
Read more →Link to Prompt – Me: Help me write an article about Buying AI personalities. GPT changed the landscape of AI because of its ability to attempt and guess, instead of…
Read more →Progress in the Ship Combat Rules. June and May was a busy month as Nicco’s other job and all the social occasions and holidays cut into the production time. I…
Read more →The VR headset Apple announced is masterful, and my wife knows me as an apple hater despite having an IPAD (and the reason is because of my Right to Repair…
Read more →Fixing Chapter 6: Offworld Travel in CE for Mneme some Visuals are important. Like having to model Lifepods, Cabins and Staterooms. There are many necessary details in the chapter that…
Read more →I wish i can write a short fiction: the premise is 2040 and it follows the life of a working student and his commute and work. the audience is with…
Read more →We are fixing warship combat because when Firecontrol systems increase (every fighter and every turret/bay) the system breaks down when you have >4 such systems. The amount of rolls slow…
Read more →So I have a Spreadsheet to speed up building Ships, and I now have a partially working set of rules. So now I’m testing the scenarios by simply writing up…
Read more →Making a Tutorial of the Rules is hard, Since I’m walking through the Tutorial, I’m aware of the time. I hope I can explain the rules in 15-20 minutes. There…
Read more →What they dont tell you: Its a moderate Computer Skill task requiring a 1d6 hours roll, assuming you have 100mbps, 4GB Vram GPU, etc… Failure Fail effect of additional Hours.…
Read more →We weren’t even doing damage yet, were just managing Missiles, Evasion, Point Defense, and Dodge. The math is 7 ROLES! Roles are Captain, Pilot, Navigator, Comms-Sensor, Gunner, Engineer, and…
Read more →CE SRD RAW Has some problems. Primarily the Movement in Space and the Thrust Points rules. The main problem when you try to fix this rule is that the Distance…
Read more →I have a working model and I will create a Roll20 Public Campaign so people can copy it and run the scenarios when I’m done. GOAL: Fun scenarios for people to…
Read more →So nicco finished the workflow for the characters. We hope this will raise the quality of our human made art. I’m learning a lot about Focal length. The character face…
Read more →Cleaning up 2-Parsec was a challenge since I’m coming from Google Docs1. I learned a lot of problems of MS Word2. It took a while to fix. The GAP, what…
Read more →Its been out since Thursday Night. Its usable and I will be improving it, and preparing a bunch of things to ensure that with CE SRD + stuff here would be…
Read more →So I need to create a table of how much it costs for a certain amount of unskilled and skilled manpower. This is important for the Technical Challenge mechanics. It…
Read more →Problem Statement: The equipment in the statistic blocks (Stat blocks) are too BULKY in the layout and Messy. Its also repetitive and wasted space. Example: Of course everyone will have…
Read more →Basically, as I’m learning more about ORC and CC I’m realizing CSL’s role in making a MARKET – the CE market allowing people to make cross-compatible products matters more than…
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