GURPS Magic Notes 26: 2016 Update
So I’m listening to Kenneth Hite’s GURPS Cabal using @Voice. I bought the book few months ago and only now had the time to listen to it. Its 93k words so…
Read more →So I’m listening to Kenneth Hite’s GURPS Cabal using @Voice. I bought the book few months ago and only now had the time to listen to it. Its 93k words so…
Read more →This is basically looking at the Long Distance Communication Options found in GURPS Magic. Avian Messengers Animal Spells create the most sustainable and long term logistics for communications. Animal Handling…
Read more →Lets see what what best practices can we come up with just the options in the Basic Set. The idea is to master the basics and discover all the possible…
Read more →With an Open ended spell skill level, GURPS Spells should not be bench marked against skills. When skills have so much gains and rarity as you move from Skill-12 to…
Read more →A review of magic Items and some notes about how it affects a setting. Rules in Review The rules for using Magic Items in B482 or M21. Hidden Lore or…
Read more →I was surprised by the applications of Earth Magic. What I love about it is that its really just the application of science and geometry and you’ve got a lot…
Read more →Season 1: 8 episodes May 17 to November Season 2: 11 episodes Feb to April 26 Summary The party began the adventure in the mountain, having crashed their vehicle in…
Read more →Ritual Magic Basics Ritual Magic under B242 and GURPS Magic p.200. Basically instead of every spell a skill, you have a core skill minus prerequisite counts, this core skill is…
Read more →Bringing down the information barriers, and helping you get to play a mage or allow supernatural elements in the game. I’m particularly trying to work towards games with strategic and…
Read more →Spirits are useful tools used by mages. The basic Spirit trait you see below can be slapped on a lot of various useful spirit lenses (also below) and is meant…
Read more →“The Far East Triad lets everyone know they are into human trafficking, but what they really specialize in is what happens with expired goods” – Killian Tarmikos Basically magical automations.…
Read more →Edit: I just got Powers Energy Reserve is in GURPS Powers p.119. Its basically build in from Fatigue Points. I first heard about this in the forums. If you don’t…
Read more →Because Alter Visage, Body and Voice have a duration of 1 hour, a Body Specialist Adept with a Body Control-27 [16] (normal mana through a special familiar granting Normal Mana…
Read more →Swarms are pretty cool, and freaking scary. A bug, a small snake, or a small bird is not much of a threat, but a swarm of them is freaking scary.…
Read more →Playing around with Darkness Aspect Mage and Shadow Magic. Again lets begin with some basics. Reading the definition of Darkness Aspect Mage (B67), it seems the mage can only cast…
Read more →Lets have a quick review of some key concepts. Let’s Review Magery (B66) is a Binary Answer: Magical or Non-Magical. Since there is no Extra-Perception Stimuli I’m actually puzzled how…
Read more →More Extensive Countermeasures and their Costs. These packages are useful for GMs to detail how extensive the protections a Character may have. First is to get Mage Man-power at the…
Read more →I’ll leave it up to you what are demons in your setting. Summoning such a demon costs only 11FP of course the Pentagram (M125) prepared costs 10FP as well for…
Read more →This is some doctrine basics (basically the Cliff notes so that you wont’ have to go through all those spells) regarding Knowledge, Protection/Warning, Communication/Empathy, Mind, Necromancy, Meta-Spells and Enchantment. The…
Read more →Ghostly Companions is an old trope, you can say Virgil in Dante’s Inferno is one of such. A very popular example is “Bob” in Dresden Files. Then there are the…
Read more →This is for my preparation for the next arc for War Beneath Heaven, a Modern Fantasy Setting set in rapidly Urbanizing African 3rd World. The really High Magery is not…
Read more →I want side-effects that can make the story interesting. One such side-effect is changing the character a tiny bit in the form of Quirks in his Time Stream. The Character…
Read more →Now that I’ve read it pretty thoroughly I learned I made a lot of mistakes in the interpretation. It really should be discussed, I won’t know how much I know…
Read more →NPC mages using Ritual Magic. Having these set up determines the value and accessibility of mage resources. Layer your appreciation of HR and you the formula of a complex and…
Read more →News Report May 30 A massive fire has rocked the Warf area, in one Fortalez Labs, a subsidiary company of the Quijolo Group of Companies. Many lab workers were able…
Read more →What to learn First I’ve talked about Enchantment being on of the First Set of spells to learn, please add Meta-Spells, Knowledge and Necromancy. There are about 50 spells each…
Read more →Ok I’m still studying the spells in GURPS magic, and I find myself comparing it to DnD 3.5 spells. Best way to begin Studying GURPS Magic is through the Magic Cart…
Read more →I’ve been busy looking at the GURPS Magic System last night. There is the Basic Magic System (BM for short), which doesn’t have a name and there is Ritual Magic…
Read more →I’m running a Kitchen Sink Setting and magic and psionics are usually very hard to balance. One thing that makes it a BIT easier is Supernatural Transparency. I’m taking a…
Read more →Looking at economics of energy, Magic in any setting throws away laws of physics for the sake of metaphysical and metaphorical unity. There will always be a game design imbalances…
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