Test Characters: Fighter as Baseline, Long Lived Races Amnesia
The Fighter is the Baseline So I should balance the Professions and Specialists against this. From the looks of things I’m going to have to Defer a lot of Abilities…
Read more →The Fighter is the Baseline So I should balance the Professions and Specialists against this. From the looks of things I’m going to have to Defer a lot of Abilities…
Read more →Merchant Skill is calibrated for Combat focused game and has been built in too many capabilities that should be delegated to other skills. I would say that the Merchant skill…
Read more →Simple resource system for GURPS for less Bean Counting. Use the Speed and Range Table in B550. Basically Begin with a Professional Skill, Merchant related Skill, or Administration. The GM…
Read more →Wow, there are a lot of mechanics to cover. I also pegged it down until gunpowder becomes common use in militia. Character Creation – Random Character creation and Point Buy. Trappings –…
Read more →Sneak Attack – roll an extra amount of your weapon damage dice equal to the number of d6s you would have rolled for sneak attack. Keep only one attack dice…
Read more →Home brew excerpt regarding the value of gold. I know the ratio of gold to silver and to copper is based in modern market value, but I want players to…
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