TL9 Basic Crew Vacc Suit 2200
Continued from Vacc Suit musings at TL9 One needs to explain that the way we think of suits as changeable set of clothes is NOT the way people who have…
Read more →Continued from Vacc Suit musings at TL9 One needs to explain that the way we think of suits as changeable set of clothes is NOT the way people who have…
Read more →what i like doing with my spare time. Armor Piercing and Armor Piercing Discard Sabot Rounds were not Factored in how battle strategies and practices change as we ramp…
Read more →Doing a simple write up of observations into a Traveller type mechanic. If you are familiar with Mongoose Traveller, I made a “Laborer” Career. It represents a type of “class”…
Read more →the equivalent of – livelihoods that are not “Careers” if I convert Traveller SRD character Gen to Modern 2021 Philippines. Note in Traveller “Livelihood Time” is 4 year increments. So…
Read more →I like running modern-day settings. I want to run 2021 near the “end” of the pandemic. I try to run simulate the Philippines: with its corruptions, the vilification of the…
Read more →Stuff that I find frustrating when I’m prepping for our Traveller Game. After Delta-V and Seveneves I realized that versatility and emergency resources: like the collapsible tanks and emergency life support…
Read more →200413 Quick Combat – Weapons and Armor Added Quantities. I completely forgot to Make the Quantities column. So there was no way to put Multiple days of Rations. Fixed Reorganized…
Read more →World Building. That the Ship is NOT some shark or enclosed space means it can be modular. As it is Modular then the Wealth is the Ship. Ship can get…
Read more →Its a minor thing but because I made Fuel Tanks reaction mass for Intra-stellar travel. what allows multi-jumps? What is the constraint for jumps? I’m planning Crew and Machine Work…
Read more →Used GURPS vehicles and ISW to sketch out the ideas. This is something I wanted to know when I decided that I’ll keep reaction mass. and Change how travel works.…
Read more →I realize that anyone can tinker with this, and change the “Controlling Stat” depending on the “Culture” of the Entity/Institution. Someone can just change the INT to a CON and…
Read more →I got distracted writing my Game Prep. After some thought while I stretched and hygeine I realize I can break the problem down by approaching it Iteratively. This follows the…
Read more →I was really distracted wanting to know what the layout would be if the ship was blended wing and if it was a hex tube. I got influenced by “The…
Read more →Having a chance to Sleep on it, it being the Spreadsheet for CE ship building. The great thing about SRDs is that fixing loose ends are easier without the distraction…
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