One more team member, meetings running long, 4 OJTs
Onboarded another team member. His job is to help make the spreadsheet that generate the world. He has some java experience but I shared him my javascript notes and the…
Read more →Onboarded another team member. His job is to help make the spreadsheet that generate the world. He has some java experience but I shared him my javascript notes and the…
Read more →The Crash Course Geography Series has been a recent inspiration for Traveller. Especially for the Economics and Nuance Side. For me when it talks about the History of colonization,…
Read more →the development of a technology or a paradigm shift doesnt immediately mean its actively being used or changing the industry, it takes a lot of time. What if TL is…
Read more →Learning the Sanity mechanics of COC I get to reflect a lot on my own mental quirks. Note: Spectrum of Behavior and probability. Some dice rolls make somethings all equally…
Read more →Sword and Cepheus Character Sheet that Links to DISCORD REDDIT. PorterPirate sheet is the biggest progress I’ve had with Javascript Studies. Basically right now I’m trying to make Stellar System…
Read more →The ship is 50% Finished Needs to be Rigged and Shader optimized The suit as well, 50% the remaining is the rigging for animation and posing. Still needs to…
Read more →Question: Should Referees require players to calculate how many and how big the Boosters do they need to Escape a 1G world? Answer: No. The Referee only needs to know the…
Read more →Yesterday I learned the Rocket Equation, instead of simply calculating burn Time and adjusting the mass for every second in s spreadsheet because the Rocket gets lighter as it burns…
Read more →Imagine a 400mm diameter missile made up of a ring 8 60mm solid x 3000mm rockets. Inside its core is a barrel for a 60mm x 500mm APDS round, HE,…
Read more →Do you remember the number of rolls you make as you leave the Star-port and Roll for Jump. The Risk of a Misjump? A game designer who wants to make…
Read more →My process is so cumbersome and slow. Here I am comparing visually the scale of a 8:1 cuboid and cylinder. They tend to the 8-7:1 ratio used for Maritime…
Read more →This Ship Design System is going to be Complicated, holding more Detail than the current CE ship system BUT because you will have access to the Spreadsheet and ALL the…
Read more →Scope Creep – why did I add more Scope? because my Assumptions were violated – that I thought I can play a TL8 game with CESRD and nope I cant. This…
Read more →Determine Skills required and SHIFTS > Determine Personnel > then Determine Expenses and Compensation. PAY Cr 1000/mo per level of Skill (Cr 500/mo for Skill-0) Cr +1000/mo per Different Section…
Read more →I dont know if anyone feels terrible when they didn’t see a Rule that was about, lets say, about Maintenance but didn’t read or do a word search of the…
Read more →https://en.wikipedia.org/wiki/Escape_velocity Q: If the earth requires 11KMs Escape velocity, when I achieve it at 11.1KMs 𝚫V does that mean I have the remaining 0.1KMs to travel? “Once escape velocity is…
Read more →All the tools that go to delta-v to be easier goes to designer notes. Sure write the simple parts down in the mechanics but then in practice, the players being…
Read more →I dont know how many people need things to be in a System – where relationships and key terms are established. I like tweaking game systems that I bring it…
Read more →When I tweak a system typically I do the following: 1) lessen the steps – I map out the flow chart and try to clarify the goals of each…
Read more →i did this analysis before in my other Job when I worked with BPOs. I’m doing the profitability analysis of Ships side by side each other making very Unrealistic assumptions…
Read more →One of the things people don’t really explain about Philippine construction is that gov’t tends to expect that after time and materials margins are calculated based on 30%. If your…
Read more →Help people understand how run a ship. Know their costs and how to use the various KPIs. Make that FUN – its FUN to not be in DEBT!!! Its fun…
Read more →So the Thrust to Weight Ratio determines an Efficiency Curve for the Mass Ratio (Fuel to total Mass of the Ship). The weaker the engine the smaller the total amount…
Read more →Instead of Distributed Hull, I will be changing the terms so that the reader can easily transition to the harder SciFi. I’m no expert I’m an IT professional specializing in…
Read more →With this, I should be able to guess the Amount of FUEL consumed for a Burn. Knowing how much fuel is consumed I can get the Delta-V budget of…
Read more →https://en.wikipedia.org/wiki/Thrust-to-weight_ratio I had to Study the Basics of Thrust to Weight. Sorry I’m juggling a lot, but DO KNOW you can correct me because if you decide to Invest…
Read more →I prefer the Idea of Cloud Habitats and a few hundred Habitats orbiting in its thermosphere with Tethers and Electromagnetic funnels drawing gasses as for reaction mass and fuel in…
Read more →Basics First comes the Economic Incentives, the space industry with 100x the investment we currently have in it – because the Technology it produces makes up a good chunk of…
Read more →I can feel Chris Hadfields frustration that the public doesn’t appreciate “Heroic Problem Solvers”. That violence is the only narrative of heroism and watching this interview makes me realize I…
Read more →Taylorism and Scientific Manufacturing is in TL5 While FORD and his improvements in the Assembly Line is in TL6 Quality Management: Deming, TPS, Lean is TL7 Early CNC machines are…
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