Hard Mode: Rule 60-80
The mind doesnt like Uncertainty and playing with this bias can be unique role-playing and system mechanic opportunity I call hard mode 60-80. Basically Hard Mode Rule 60-80. Based on…
Read more →The mind doesnt like Uncertainty and playing with this bias can be unique role-playing and system mechanic opportunity I call hard mode 60-80. Basically Hard Mode Rule 60-80. Based on…
Read more →So reinstalled it after 2-3 years or so. Because I wanted something faster and simpler to set up for posting. Zenfone max Update with me is that the zenfone max…
Read more →A lot of the adventuring skills mentioned here can be pursued out of fitness sake. As a Gamer the pursuit of these skills also means being informed, inspired, appreciating, and…
Read more →Creating a Life Event Table for Any Game System (of course it can be used in GURPS but it will be usable in D&D and in my ORPG) inspired by…
Read more →Gaming has been influential in giving me a sense of adventure and exploration. It has helped frame much of my life experiences in this way and helped me choose some…
Read more →Tried the writing exercises. We have a writing test this June 11 and ive only managed to master 懂 because its one of the most clearly remembered concepts from Chinesepodcast. …
Read more →My petty breakthrough is differentiating professional and technical skills. Which is pretty much: professional is about being able to perform multiple roles within a specialty while technical expertise is superior…
Read more →These notes serve to help the GM or Player think and imagine an organization scaled up or down. When the gamer thinks of organizations he can imagine those up the…
Read more →Basic Chinese 4 is NPCR Chapters 15-18 and about 100 words in addition. This class would benefit for ME if I had mastered the words prior to taking it. Since…
Read more →I’m still hammering away at it. I’ve under-estimated the amount of hours it would take to gamify this. If there is a long task in the game system: gamify it.…
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