[GURPS] Defining Computer Operation Skill
Disclaimer: this is my current understanding of computers, and may change as I learn more or as our use of computers continue evolve. In GURPS we have a few computer…
Read more →Disclaimer: this is my current understanding of computers, and may change as I learn more or as our use of computers continue evolve. In GURPS we have a few computer…
Read more →disclaimer: I’m not an expert, and I’m clearly biased to a particular direction. recent influences: Ryan Dancey’s article in RPGnet, disccusions on the SJgames threads regarding the poor market for…
Read more →Disclaimer: i’m not a computer scientist, i’m drawing from my experience with 3d graphics and rendering graphics and guessing. The Visual Cortex is an example of a very very powerful…
Read more →A new friend, Cal of http://www.robotmessiah.com/ is prepping for his TL2 Mass Combat and State-Craft game. I’ve been always working towards bringing down the prep barrier/cost of such a game. At work…
Read more →Im brain storming for a game and would like your input (crowd sourcing). I have an idea to make HT, like in traveler ships, affect redundancies and fail-safe. I got…
Read more →[Gurps traveller/ultra-tech]Complexity and Computers in TL10 So ive being doing the numbers, looking for a dominant strategy given the game rules and how i know technology is applied today. But…
Read more →I’m just trying to brainstorm for an upcoming game. One of the challenges I face is costing and callibrating skill and IQ levels in a world where cybernetic augmentation of…
Read more →Science In My Fiction » Blog Archive » Building the Dragon: ‘via Blog this’ Hey, me too. I also like a little Science in my Fiction.
Read more →The experience really reinforced: no stupid black ops. If you want black ops then you can afford to waste your time. Its really like GM railroading, it felt like im…
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