Cost of Electricity
Cost of Electricity. Electricity Should be pretty straight forward: there is a cost of Php12 per Kilowatt Hour of usage, equipment have a Kilowatt usage rate (in their power supply),…
Read more →Cost of Electricity. Electricity Should be pretty straight forward: there is a cost of Php12 per Kilowatt Hour of usage, equipment have a Kilowatt usage rate (in their power supply),…
Read more →This is a Part 1, I’ll follow up later on. I’ve been sitting on this for about 3 weeks now. I can’t find any more time to add a greater…
Read more →The Professional Skill. When I was in school I had a very difficult time getting what made up a professional skill, of course now things are way different. I realized…
Read more →In case you’ve ever wondered if it is worthwhile to save some extra cash and live below a certain status. This is mainly a reminder when players game the systems,…
Read more →Ok again I’m apply my anecdotal observations regarding performance and what it means in the bigger scheme of things. What has recently siezed my attention is the difference in productivity in a poor…
Read more →Ok, I just tried making a GURPS mass combat spreadsheet. Currently it can only add up all the costs, factoring up the equipment quality, troop quality, and up to 4…
Read more →Here is an update, I’ve found some sample VPA online, www.odesk.com allows you to find a contractor that fits your needs. VPAs I’ve found are at about ~$6/hour USD. If a…
Read more →I can understand how, back in the day, they didn’t have a way to accumulate XP except with “killing” and things. Surprisingly the most intuitive ad-hoc action of the GM, the ad-hoc…
Read more →I just found: REALISTIC ASTROGRAPHY (version 2.0) for Traveller and other scifi RPGs Lifted from the Site. SECTION 0: INTRODUCTIONThe aim of this project is to map the stars around Sol in…
Read more →Economics is a wonderful tool, micro-economics is a subtool perfect for this particular problem: Player/Character Compensation/Rewards/Awards. Caveat. Everything is setting specific, like in other economies the Value of something depends on…
Read more →What I call organic games are those where there is no script, but everyone has their own motivations and goals, and all are working toward their own ends. The purpose…
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