Religious Office is a money generator. It was basically setting up a super mall. People come to buy peace of mind regarding their future. Temples were the banks, centralizing the storage of the most valuable tradable goods. It also legitimizes the Authority of King who is also the
Chief Priest.
Population of Bronze to Iron age followed a simple pattern. 20 people per sq km and 40 people per sq km at its most fertile, respectively for Bronze and Iron age. Triple population density at for flood plains. Cities didn’t exactly work the same way as MDME, as it completely dependent on Geography, more specifically arable land and fresh water source. This pattern cannot be more complicated since technology prevented this. Unlike in Civ the game, irrigation through the use of water wheels and underground canals, are bronze age tech.
Metals were the contested resources of the Bronze and Iron Age. Since metals determined food production through their mechanical efficiency in labor and the over all effect in cost efficiency. If you have an appreciation of the manufacturing business, wear and tear is what makes hard metal goods consumable. Scale that according to the scarcity of the resource, skilled labor and capital needed for production and you have the magnitude of demand that reaches mystification of its value.
Martial arts are evolve as quickly as Bureaucracy. There is two parallel aspect with martial arts and bureaucracy: the affect of technology and how easy it is to test the innovations. In fact, the most important innovations of the technique is how recently its effectiveness was demonstrated. If a technique is old but un-adopted by other cultures, by game theory, it probably is not as efficient as the current equilibrium.
Metal armor really stops blows. People don’t really break through breast plates, but kill by blows to unarmored vitals. I don’t know when did people start hearing about shearing off armor except in legends. The factor of weigh alone severely limited the coverage of armors.
Weather Sense is a Necessary Skill. It may not be as good as meteorological technology now, but it can be pretty accurate when you consider the power of human intuition. Every hiker or traveller, back then paid more attention to their surrounding for clues of danger, time, and circumstance than we do (staring at this screen). Its only in Eastern Texts do I read about Mastery of Weather prediction being so laudably praised.
As for PC-game development: You can break down organization into program organism that can grow, retard, get sick, be healthy etc. I mean these history books and discussions with history experts are a Civilization-style game developers gold mine. We are at a point where embryonic theory allows us to build a dna like program that instructs how an individual component reacts to stimulus to create highly effective structures and patterns (like a flight of starlings). When am I ever going to see that kind of Civ-like game, or will anyone put me in the game design team?
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