Godot is catching up! Games are a crucial field in both science and industry. Without game theory and wargaming, scenario design and the interactive approach to strategy and tactics would not have developed as they have. Most recently, games have contributed to the advancement of Graphics Processing Units (GPUs), enabling the rise of parallel computing, which, in turn, has fueled the development of new machine learning tools. The Steam Deck is also playing a significant role in the normalization of Linux, as its success in the market demonstrates that supporting Linux-compatible games is now a worthwhile investment—accelerating the adoption of Linux for desktop use.
Original X Post of
2024 https://x.com/gamemakerstk/status/1826184926393491689
2023 https://x.com/gamemakerstk/status/1681376508688883713
Background
Godot has come a long way since its inception, emerging as a powerful and accessible alternative in the world of game development. Initially released in 2014 as an open-source game engine, Godot was designed to be free and user-friendly, allowing developers to create 2D and 3D games without the steep costs associated with other engines. Its intuitive design and robust feature set have made it a favorite among indie developers and small studios, enabling them to work sustainably and maintain full control over their projects.
This surge in popularity has been fueled by recent events, particularly Unity’s controversial change in terms of service, which sparked a significant migration to Godot. Unity, once the dominant player in the industry, altered its licensing model, leading many developers to seek alternatives that align more closely with their values of ownership and creative freedom. Godot, with its commitment to being an open-source, community-driven project, has become the engine of choice for those who prioritize affordability and independence.
This shift in the gaming industry ties closely to the broader “Stop Killing Games” movement. This initiative advocates for the preservation of digital games by demanding that games be sold with clear ownership rights, not merely rented with an eventual “end of life” date. The movement argues that once consumers purchase a game, they should retain the right to own and play it indefinitely, even if the game is no longer supported or available for purchase.
As more developers and gamers rally behind this cause, Godot’s rise reflects a growing demand for tools that empower creators and respect the rights of players. By offering a sustainable, flexible, and ethical alternative, Godot is not just catching up to Unity—it’s redefining the future of game development.
See the
1) Licensing Changes in Unity https://en.wikipedia.org/wiki/Unity_(game_engine)#Licensing https://www.polygon.com/23885373/unity-technologies-install-fee-pricing-change
https://nerdific.com/2023/09/13/understanding-the-unity-pricing-changes-implications-for-game-developers/
https://www.stopkillinggames.com/
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