Its been out since Thursday Night.
Its usable and I will be improving it, and preparing a bunch of things to ensure that with CE SRD + stuff here would be enough to run a game with everything on hand.
Another Preview.
There is still a lot to do.
- Clean up as I find errors along the way.
- The write up I promised: Fixing CE SRD’s Ship rules. Now that I have ChatGPT4 helping me with the maths and the NASA databases, and to help me proof and rewrite my ideas – now drafting (going through multiple drafts of my stuff is easier with AI). My main problem is how INTEGRATED the problem is – which is a TEST of my Quality management Systems expertise at work. The EQUIPMENT system, Ship’s Physics, Operations, Ship Combat, and Ship Creation RULES ALL interact to create a NOVEL problem I hope to fix – in order to deliver to the small audience on SCI-FI RPGers who want to do harder scifi but a little at a time (Not getting overwhelmed). To the point that eventually it all becomes second nature and we can do some of the science and calculations ourselves. Everytime I start, not 30 minutes into it I find myself finding another problem and get distracted.
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