Month: March 2015
-
Sins of the Crusade Time Line Leading up to 1092
The detail and how often the pieces fit from the various Wikipedia entries are awesome. This is for my players…
-
Back to Basics: Pacing – Dice Agency and Framing the Narrative
As a GM or Player, what do you think of the activity of Framing the Narrative? Is Framing the Narrative…
-
[Reflections] Ads for Skilled Players
Early on I realized that information is a barrier between people. As much as Shared Interests can connect us, differences…
-
Proto-Stress Rules
Inspiration from work kinda makes me want to introduce a STRESS penalty rule. Basically responsibilities and worries accumulate, these distractions…
-
Solar Power Learnings, It is only works under specific conditions.
Our plant just ordered 100KWh of solar panels. We will be “energized” within the next 90 days. Its often touted…
-
Back to Basics: Pacing and Tension, Pacing Tool
Two wonderful videos below on Pacing but I’m here to talk about some ways to apply it immediately. Pacing Grid…
-
Back to Basics: Organizing your session by Challenges, and a reminder on Pacing
Keeping things simple, my players will notice I will be using these mnemonics: Minor and Significant Challenges. Minor Problems/Challenges was…
-
GURPS Houserules: No more double pay, Households, Relationships
Houserules I had to make to organize my game better and keep with the setting and immersion. No Double Pay…
-
Back to Basics: Non-Binary Consequences
Here are tools to use non-binary consequences to further the game. If you’re worried about gamist choices is being encouraged…