Month: January 2012
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Cost of Electricity
Cost of Electricity. Electricity Should be pretty straight forward: there is a cost of Php12 per Kilowatt Hour of usage,…
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[GURPS Mass Combat] Ancient Armies Part 1
This is a Part 1, I’ll follow up later on. I’ve been sitting on this for about 3 weeks now.…
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GURPS SKill: Professional Skill
The Professional Skill. When I was in school I had a very difficult time getting what made up a professional…
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[GURPS] Hazards of Lower Status (or being too Cheap)
In case you’ve ever wondered if it is worthwhile to save some extra cash and live below a certain status.…
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What does 10x more salary mean?
Ok again I’m apply my anecdotal observations regarding performance and what it means in the bigger scheme of things. What has recently siezed…
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GURPS Mass Combat Spreadsheet V0.5
Ok, I just tried making a GURPS mass combat spreadsheet. Currently it can only add up all the costs, factoring…
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Virtual Gaming Personal Assistant Update part 4
Here is an update, I’ve found some sample VPA online, www.odesk.com allows you to find a contractor that fits your needs.…
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Incentive for MURDER, XP
I can understand how, back in the day, they didn’t have a way to accumulate XP except with “killing” and…
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[Traveller, Sci-Fi] Starmap of what is actually known
I just found: REALISTIC ASTROGRAPHY (version 2.0) for Traveller and other scifi RPGs Lifted from the Site. SECTION 0: INTRODUCTIONThe aim of…
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WORK = XP + $ + Non-Monetary Gains part 1
Economics is a wonderful tool, micro-economics is a subtool perfect for this particular problem: Player/Character Compensation/Rewards/Awards. Caveat. Everything is setting specific,…
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Organic Game, Thoughts about Gaming Styles
What I call organic games are those where there is no script, but everyone has their own motivations and goals,…