Now that the world has now learn about the Game of Thrones, I wonder how best to play it as an RPG or as an RPG with some wargaming aspect. GURPS has some answers, but alone it does not suffice. HARN has the verisimilitude that comes closest (and the deepest respect for economics, historical precedent, and realistic limitations) to AGoT.
Side Note: The Phils was a colony that did not provide any significant strategic advantage but one of the few places a western power can chance to tap the massive and falling Chinese market of about +300M. Every other “benefit” seems like a “sunk cost effect” or “self fulfilling prophecy” or “ownership bias” for having such a colony. It has been very clear in the economic records that the Phils was always a net loss and a prestige colony to be held. Even the US found it a net loss when we moved from steam to diesel. (the only Power that would net the Phils as an asset with a net profit is Imperial Japan, but as a soft target and a future platform for continued imperial expansion)Because of how tropical civilizations began very late (9C CE) because of the many environmental challenges despite how they can produce an awesome amount of food (rice is x2-3 more productive per acre and can be harvested x2 per year, more frequently even if the river seasonally floods) it is a matter of chance who happens to bother to get these islands (and spain and its overzealous expansionism had the best chances).
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