Month: April 2010
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Creature Creation: Animal Intelligence and IQ.
The Chimps’ emotional response to death caught on film is something that gets me wondering about Non-human races that are…
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Progress Update: keepinig me Busy
This is what is keeping me busy right now. I’m doing this on a laptop so it is slow and…
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Creature Creation: Science Behind Size
I got this from the NYT article about Big Bang Theory. The blog of the scientist who makes the show…
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Gaming about Gaming
RPG Blog II’s if If RPGs Were More Like Pro Sports… Reminded me of a discussion some friends and I…
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Game Design: Organizing the Art
Art is something that can really help bring out the imagery with a cost efficient expense of effort. My inspiration…
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Progress Report: April 24 2010
Part 1: Character Creation, 8,355 words Part 2: How to Play and Adventuring, 8,055 words Chapters and Topics (no order)…
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Progress Report: Excuses
I’ve hit some speed bumps, like everyone else its work and I shouldn’t talk about it here. So far I’ve…
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Leverage – Make a Will Save
Leverage is magic of an acolyte of game theory. It may not look so magical when one looks at it…
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World Building in 3d
World building is not just exclusively in writing, but it also extends to art and digital art. Writing up campaign…
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Dull Stuff: Game Design Research
How stats are rolled – 20% deviation is something I see pretty often in performance testing and mass in both…
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Tutorial for Drawing: Kavad Girl.
Here is the example of what I was able to do in about 3 hours (Sorry I was taking my…
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GIMP ON! Some Art tips
Art tips for your Game Book. I spent a good hour and a half learning all the Gimp Hot keys.…
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Getting Serious with making my own RPG book (for myself)
Because I’m a cheap bastard. I’ve tried to draw my map and I’ve been using Autorealm. There are some serious…
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The Age of Magic: The Axial Age
In World history, many of the great Philosophers and their Philosophies came around the Axial Age. In RPGs, particularly Fantasy…
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Ancient Clothing and Appearances Musing
Ancient clothing has some tough problems and some easy ones. Tough are the surface area calculations. There is not enough…
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Ancestry of Game Design
First there was Natural Philosophy, the knowledge of how the world worked before math became involved. Next it grew into…
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Metric Madness: World Building
Some Useful Notes, in making your detailed equipment lists. A regular backpack is surprisingly a small 16L in volume. Typically…
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Answering Sources; Old School Inspired Tinkering
Answering Sources. Ancient Empires before Alexander is a great read. As for Anarchangels’s question regarding taxation. Sorry I don’t have…