Category: System Mechanics
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GURPS Wealth and Status v1
This gradual progression of wealth is more precise in calculating the difference of culture, lifestyles and opportunities present in an…
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Voluntary Disadvantages: an Exercise in Game Theory
An system-neutral look at character disadvantages, their value and how they provide incentive for role-playing. Disadvantages have a measurable affect…
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Patrons, Demographics, and Realism
Patrons of “Ye olden times” had to provide assets for their retainers. Beginning with adequate capital of one’s own earning…
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[GURPS] Shields as Cover.
A shield is not just a portable wall that flickers in and out of the character’s way. Shields were intentionally…
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The Role of In-Game Economics.
A Game’s Money System is meant to express economic “reach” of a character. In many simulation games, the attempt to…
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GURPS, Accounting, and Traveller
I’m learning Financial Accounting right now, and I’ve come to learn interesting concepts. Particularly how to compromise the GURPS concepts…
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Quick Concept Generation: Super Light System.
I’m running a Systems Light Game for a group of players unfamiliar to my gaming style. I don’t want to…
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GURPS Intelligences: why Math kicks too much a…
This is why mathematic ability shouldn’t just be worth 5cp. GURPS Intelligence. I envy those who have “leet” math skillz,…
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GURPS Ultra tech and High Tech Corrections
Some unofficial (but necessary) corrections. This makes more sense for me, and allows more natural progression in combat doctrine as…
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GURPS Traveller and Ultra Tech Problems
In this thread alone:Ammo. Ammo variety have to be re-balanced. In the thread discussing HEMP (High Explosive Multi Purpouse) rounds,…
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How to use all those skills?
One can find my Knight or Warrior caste templates in my byzantine blog. Things to Roll… Administration: roll to stretching…
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No Combat Reflex
Combat Reflex has some problems. Discussed in the following thread: Is enhanced defense Purely cinematic?Should I allow Combat Reflex in…
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Exoskeletons, Load Bearing Gear and Encumberance
So you can carry 45lbs with no encumbrance, does that mean one can still move as freely as a person…
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GURPS and Intelligences
In GURPS Raw intelligence is 20cp per levelThis includes awareness, attention and will power (Perception and Willpower). Other Intelligences are:Perception…
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Professional Skills
GURPS. In gurps I’ve always wondered how these skills reflected real life. I’ve taken to account several things, and particular…
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Modern Combat in TRPGs
Modern Combat in TRPGs. Have you played airsoft? Because one of the best things about that game is how it…