Category: System Mechanics
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A scope of the impossible, now to trim it to something doable.
So I have to stop right now and focus on the adventure for the Mini-Con in Nov 27. But I…
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System Mechanics Basics: the most basic situational modifiers for the CORE mechanics
When ever I look at system mechanics I kinda get into the mindset of the designers. I tend to look…
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Pantropy in my Traveller
I had a terrible time finding this word: Pantropy and of all the search I did I could always rely…
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Gear Reliability and Trade-Offs [Rough Draft]
As you may know I draw from Airsoft a lot of inspiration for games. One great inspiration is the Equipment…
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Back to Basics – Occasion to Roll
The occasion to roll is one of those ambiguous elements in TRPGs. I recently thought about some Project Management techniques…
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Memory House Rule, based on Studies
Because of the emphasis of route Memorization in Ancient education I think Eidetic Memory, or it should be renamed Exceptional…
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2015 Houserules update on GURPS Wealth
I’ve been making a lot of Wealth rules. Social Economic relationship to Game Theory is always getting the right kind…
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Success Quota Mechanic. Complexity in Major Tasks.
I’m moving to failure is OK mindset because of the influence of my work and studies. In GURPS this means…
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Workload Rule-of-Thumb
A continuation from the Narrative Mass Combat notes on rules of thumb. This is Workload. a useful rule of thumb.…
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Narrative Mass Combat: Part 3 – Narrating a Scene
Narrative Combat. Natural Language and Playing out a Scene. Step 1: Pick a Style. The first place to get a…
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Narrative Mass Combat: Part 2 – Applying Groupings and using Economies of Defense
This post is for GMs who want to tackle mass combat or scale the game at the level of armies…
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my Universal Conflict System: foundation of my open narrative combat system
System Summary A combat system that has 3 scales: Individuals, groups, and whole organizations and works follows 3 particular elements…
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Proto-Stress Rules
Inspiration from work kinda makes me want to introduce a STRESS penalty rule. Basically responsibilities and worries accumulate, these distractions…
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GURPS Houserules: No more double pay, Households, Relationships
Houserules I had to make to organize my game better and keep with the setting and immersion. No Double Pay…
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Back to Basics – Empathy as the Goal
This is related to my post on the thesis that GMing is very much like Active Listening. Related to my…
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Running GURPS like Fate, and a conundrum
So I’ve been running GURPS like Fate… this would tear the hair out of any GURPS GM. But then I…
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[Open RPG notes] Narrative Fact , Yes-And, and Yes-But
Basically some definitions. I broke down Player Agency into some conceptual units – Fact, Yes-And, Yes-but, Gambit/Gamble. It is in…
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Selective Humanization
Humanization and Dehumanization is something we exercise a lot in RPGs. We humanize our characters, our NPCs, and Allies, and…
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More Player Agency. Incentive Points.
I’m a fan of narrative games – house of the blooded is the only I’ve played but I’ve followed +Tobie…
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Dispelling Myths: GURPS is too rules heavy
There is only one way to dispel the myth and its to actually count the pages (plus notes on average…
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Rules in Review – HT and Fatigue Rules
In GURPS B349, you find the Physical Tasks rules. Many of the rules deal with performance, but not the effects…
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GURPS Combat Notes 1: Basics of Maneuvers, Attack, Defense, Injury, and Grappling
Disclaimer. This is a rather simple flow chart. Can you imagine if I added the critical hit, miss, and defense…
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Learning Stuff Categorically
Learning stuff category helps for me. Like the confusing thing for me about Knockdown and Stunning checks. Knock down and…
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GURPS Rules that can adhere to the Core System
The core system in GURPS is 3d6 roll below a score, which has modifiers. I sometimes wondered why not just…
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Wounding Rules
I don’t think I need to site any argument against HP systems, and the cognitive (and assumption) disconnect about it.…
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Movement Rules Matter
One of my little peeves is the Movement rules. I always check the movement rules in various game systems because…
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Myth Dispelling – Does it matter when its all abstracted anyway?
There are many videos out that dispell myths in RPGs and bring a lot more detail and understanding into the…
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GURPS Magic Notes 11: Changing the Spell Skill Threshold
With an Open ended spell skill level, GURPS Spells should not be bench marked against skills. When skills have so…
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GURPS Low Tech Notes: Galleys, Naval Encounters,
Galleys Galleys are long narrow oared boats, sometimes with sails. They were used from BCE to the 1500CE. They were…
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GURPS Notes 12: Power Inflation, Why Doctrine
GURPS is fine in a realistic game. All the realistic advantages are fairly priced, no need to apply any modification.…