
Category: System Mechanics
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 Urge and HubrisUrge and Hubris should be THEMATICALLY DIFFERENT!!! How you GAIN or LOSE Urge should be different from Hubris. And they… 
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 Fading Suns 4 notes – MechanicsYouTube Embed Blog Post: Preparing for Fading Suns 4 and Refocusing on Mneme Core Lite Dumping My Thoughts: Fading Suns… 
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 Software Progress many problems – but art and the book is for CompletionI figured out how to do the software if it has to be on my own. My real problem is… 
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 +3D6 Roll but Keep either HIGH or LOW 2 dice is better but harder to communicate.I realized in 2D6 adjusting the Roll & Keep (roll 3D6 Keep High 2 or Low 2) is just pretier… 
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 Hex Orbits Prototype – future project.Just thought about it today. making it creative commons just in case. Basically how to make a hex map… 
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 The world you land in – Different ways at looking at World GenerationOne of the reasons I shifted from the classing World Building system to TL, Development, Power Structure, Power Source, instead… 
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 Probability and Gaming – Additional Actions for SuccessSo a lot of my work is the inspiration for my Gaming, one of the Risk Management concepts that affect… 
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 If I want the hobby to survive past me – making systems easier to learnI’m currently working on another book for DTRPG drawing from my Homebrewing. simplifying maintenance, repairs, and damage. Making one wholistic… 
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 Game design elements i like correcting – pointless rolls, lost player turns, penalizing cooperation, robbing success from players1) do not take any turn away from players, if there are costs then give penalties or costs but never… 
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 Theory and Practice – the dilemma on GuidesI hate it how its so Theoretical – having to write a guide – but in my experience PLAYING is… 
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 Dilemma of Theory vs PracticeThe dilemma of any Combat or Game System: 1) THEORY is a very small part of Combat Systems. Practice and… 
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 Earthsea Influence – hopefully make a Magic SystemI can’t wait/impatient to work on a magic system after listening to so much Earthsea. I’m imagining a simple one… 
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 Initiative is not Sequence in Time, but Influence in Chaos.What if Initiative is not Speed. If everything is happening “simultaneously” then Initiative is the action that has the strongest… 
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 Traveller Auto Fire Rules and AnyDice Tutorial StudiesI’ve been bothered by some Traveller Dice statistics/probabilities. Particularly Dice statistics of Autofire Rules.I found a great Tutorial on Anydice by… 
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 System Generation replaced with Organization GenerationI’ve tackled Organization mechanics before in My notes on Organization in TRPGs in 2016 Jun 07. Whats changed is that 4 years since I’ve… 
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 Quick Combat Update June 24 2020This is system I just want to make because I want to apply the concepts I like from various systems… 
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 Alternate Jump Constraint, Near SpaceIts a minor thing but because I made Fuel Tanks reaction mass for Intra-stellar travel. what allows multi-jumps? What is… 
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 Distraction in my Alternate Cepheus Engine writing – How to rewrite the IntroductionI got distracted writing my Game Prep. After some thought while I stretched and hygeine I realize I can break… 
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 Cepheus Engine Tinkering – Scale, Size, Range, and Velocity.So there are some Tailoring (PMBOK term) I want to do with CE to make it easier for me to… 
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 XP loss Rate, Training and Conditioning, Overcoming WeaknessesIf one believes all skills need maintenance, then XP has a shelf life. That over time our ability to get… 
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 Test Characters: Fighter as Baseline, Long Lived Races AmnesiaThe Fighter is the Baseline So I should balance the Professions and Specialists against this. From the looks of things… 
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 Test Characters, How I made my Load Out gsheet, and World Building fun.Creating the Test Characters made me realize the following. Gdocs having Columns eats up a ton of ram. I noticed… 
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 Limited Modifiers – it can be anything, just prioritizeIn a TRPG you can make a character’s success hinge on arbitrary things – see “For want of a nail”… 
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 Game Design Notes – We tinker to learn and exercise on fun problems – which is what games really are – fun problems.150428 GITB Gaming Ideas Repository200410 GITB Combat System Only Background During this Lockdown, I finally had time to check all… 
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 Hobby – writing out systems no one will play lolz. Its really Prototying Mental ModelsI realize I am able to create very good mental models when I create new categories and able to group… 
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 Comfort in a system. Dice + 2-3 modifiers, or Adj-Stat + 2-3 Modifiers.last 2019 Xmas I bought a The Fantasy Trip Legacy Edition, Dungeon Fantasy Boxed Starter Set, Essentials Kit and the… 
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 Social Mechanics – is it the Mechanics of a SYSTEM or the social mechanics in All Game systems?I think the problem is that LIMITS are not taught to the GMs. They imagine skills are like physical Abilities… 
