Category: System Mechanics
-
Urge and Hubris
Urge and Hubris should be THEMATICALLY DIFFERENT!!! How you GAIN or LOSE Urge should be different from Hubris. And they…
-
Fading Suns 4 notes – Mechanics
YouTube Embed Blog Post: Preparing for Fading Suns 4 and Refocusing on Mneme Core Lite Dumping My Thoughts: Fading Suns…
-
Software Progress many problems – but art and the book is for Completion
I figured out how to do the software if it has to be on my own. My real problem is…
-
+3D6 Roll but Keep either HIGH or LOW 2 dice is better but harder to communicate.
I realized in 2D6 adjusting the Roll & Keep (roll 3D6 Keep High 2 or Low 2) is just pretier…
-
Hex Orbits Prototype – future project.
Just thought about it today. making it creative commons just in case. Basically how to make a hex map…
-
The world you land in – Different ways at looking at World Generation
One of the reasons I shifted from the classing World Building system to TL, Development, Power Structure, Power Source, instead…
-
Probability and Gaming – Additional Actions for Success
So a lot of my work is the inspiration for my Gaming, one of the Risk Management concepts that affect…
-
If I want the hobby to survive past me – making systems easier to learn
I’m currently working on another book for DTRPG drawing from my Homebrewing. simplifying maintenance, repairs, and damage. Making one wholistic…
-
Game design elements i like correcting – pointless rolls, lost player turns, penalizing cooperation, robbing success from players
1) do not take any turn away from players, if there are costs then give penalties or costs but never…
-
Theory and Practice – the dilemma on Guides
I hate it how its so Theoretical – having to write a guide – but in my experience PLAYING is…
-
Dilemma of Theory vs Practice
The dilemma of any Combat or Game System: 1) THEORY is a very small part of Combat Systems. Practice and…
-
Earthsea Influence – hopefully make a Magic System
I can’t wait/impatient to work on a magic system after listening to so much Earthsea. I’m imagining a simple one…
-
Initiative is not Sequence in Time, but Influence in Chaos.
What if Initiative is not Speed. If everything is happening “simultaneously” then Initiative is the action that has the strongest…
-
Traveller Auto Fire Rules and AnyDice Tutorial Studies
I’ve been bothered by some Traveller Dice statistics/probabilities. Particularly Dice statistics of Autofire Rules.I found a great Tutorial on Anydice by…
-
System Generation replaced with Organization Generation
I’ve tackled Organization mechanics before in My notes on Organization in TRPGs in 2016 Jun 07. Whats changed is that 4 years since I’ve…
-
Quick Combat Update June 24 2020
This is system I just want to make because I want to apply the concepts I like from various systems…
-
Alternate Jump Constraint, Near Space
Its a minor thing but because I made Fuel Tanks reaction mass for Intra-stellar travel. what allows multi-jumps? What is…
-
Distraction in my Alternate Cepheus Engine writing – How to rewrite the Introduction
I got distracted writing my Game Prep. After some thought while I stretched and hygeine I realize I can break…
-
Cepheus Engine Tinkering – Scale, Size, Range, and Velocity.
So there are some Tailoring (PMBOK term) I want to do with CE to make it easier for me to…
-
XP loss Rate, Training and Conditioning, Overcoming Weaknesses
If one believes all skills need maintenance, then XP has a shelf life. That over time our ability to get…
-
Test Characters: Fighter as Baseline, Long Lived Races Amnesia
The Fighter is the Baseline So I should balance the Professions and Specialists against this. From the looks of things…
-
Test Characters, How I made my Load Out gsheet, and World Building fun.
Creating the Test Characters made me realize the following. Gdocs having Columns eats up a ton of ram. I noticed…
-
Limited Modifiers – it can be anything, just prioritize
In a TRPG you can make a character’s success hinge on arbitrary things – see “For want of a nail”…
-
Game Design Notes – We tinker to learn and exercise on fun problems – which is what games really are – fun problems.
150428 GITB Gaming Ideas Repository200410 GITB Combat System Only Background During this Lockdown, I finally had time to check all…
-
Hobby – writing out systems no one will play lolz. Its really Prototying Mental Models
I realize I am able to create very good mental models when I create new categories and able to group…
-
Comfort in a system. Dice + 2-3 modifiers, or Adj-Stat + 2-3 Modifiers.
last 2019 Xmas I bought a The Fantasy Trip Legacy Edition, Dungeon Fantasy Boxed Starter Set, Essentials Kit and the…
-
Social Mechanics – is it the Mechanics of a SYSTEM or the social mechanics in All Game systems?
I think the problem is that LIMITS are not taught to the GMs. They imagine skills are like physical Abilities…