Category: System Agnostic
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GMing and Writing – Identify Stakeholder and Collect Requirements
Everyday I review my PMBOK with ANKI. I realize that Players are the Stakeholders – End Users of the TRPG. …
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Death is Painful in many ways I didnt and can’t imagine
the more I understand about the body, the more uncomfortable I am in killing scenes. One cannot help it as…
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The paradox of Failure and Importance – some prethought strategies
In a TRPG there is a strange paradox where the higher the stakes, I expect a harder and harder roll.…
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Distraction in my Alternate Cepheus Engine writing – How to rewrite the Introduction
I got distracted writing my Game Prep. After some thought while I stretched and hygeine I realize I can break…
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Social Actions – Character Options in Social problems in your games part 2 of 2
What is the Social Equivalent of Flanking? Options in Combat engage us by giving us Power over the situation. I…
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World Building as we Play
There is more World Building Tools and Settings than the market can explore, learn, use, and share. That at this…
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80% Storytelling Techniques, and 20% system mechanics
Its easy to progress in Game mechanics since there are so many to learn, but the Collaborative Storytelling, Preparation, and…
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Game Mastering Research Update; leave it to Gamers to Game Self Improvement.
So I’m preoccupied in updating my Game Mastering Skills and Heuristics Document. I found this so much easier to update…
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Adjustment of Post Frequency and Projects
I am currently working on several long posts that would take up about 5-10 hours to fully edit and make.…
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Success Quota Mechanic. Complexity in Major Tasks.
I’m moving to failure is OK mindset because of the influence of my work and studies. In GURPS this means…
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GM Tools: The Pareto Principle
The Pareto Principle is the 80:20 Rule. What it means is that there are patterns in our everyday surroundings that…
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Workload Rule-of-Thumb
A continuation from the Narrative Mass Combat notes on rules of thumb. This is Workload. a useful rule of thumb.…
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Narrative Mass Combat: Part 2 – Applying Groupings and using Economies of Defense
This post is for GMs who want to tackle mass combat or scale the game at the level of armies…
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Back to basics : exploring the fears to enhance immersion
Fear in war should be better explored. There is Fear of the enemy, fear of… … the minor tyrants who…
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Narrative Mass Combat: Part 1 – Groupings and Leadership
3 part post about Narrative Mass Combat. This helps in running Mass Combat since it gives some basic principles to…
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Back to Basics – Each Session is a Unique Dialogue
Realizing Each Session as a Unique Dialogue is a new mnemonic/coping mechanism and tool for me. A session is not…
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[Reflections] Ads for Skilled Players
Early on I realized that information is a barrier between people. As much as Shared Interests can connect us, differences…
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Proto-Stress Rules
Inspiration from work kinda makes me want to introduce a STRESS penalty rule. Basically responsibilities and worries accumulate, these distractions…