
Category: System Agnostic
- 
 GMing and Writing – Identify Stakeholder and Collect RequirementsEveryday I review my PMBOK with ANKI. I realize that Players are the Stakeholders – End Users of the TRPG. … 
- 
 Death is Painful in many ways I didnt and can’t imaginethe more I understand about the body, the more uncomfortable I am in killing scenes. One cannot help it as… 
- 
 The paradox of Failure and Importance – some prethought strategiesIn a TRPG there is a strange paradox where the higher the stakes, I expect a harder and harder roll.… 
- 
 Distraction in my Alternate Cepheus Engine writing – How to rewrite the IntroductionI got distracted writing my Game Prep. After some thought while I stretched and hygeine I realize I can break… 
- 
 Social Actions – Character Options in Social problems in your games part 2 of 2What is the Social Equivalent of Flanking? Options in Combat engage us by giving us Power over the situation. I… 
- 
 World Building as we PlayThere is more World Building Tools and Settings than the market can explore, learn, use, and share. That at this… 
- 
 80% Storytelling Techniques, and 20% system mechanicsIts easy to progress in Game mechanics since there are so many to learn, but the Collaborative Storytelling, Preparation, and… 
- 
 Game Mastering Research Update; leave it to Gamers to Game Self Improvement.So I’m preoccupied in updating my Game Mastering Skills and Heuristics Document. I found this so much easier to update… 
- 
 Adjustment of Post Frequency and ProjectsI am currently working on several long posts that would take up about 5-10 hours to fully edit and make.… 
- 
 Success Quota Mechanic. Complexity in Major Tasks.I’m moving to failure is OK mindset because of the influence of my work and studies. In GURPS this means… 
- 
 GM Tools: The Pareto PrincipleThe Pareto Principle is the 80:20 Rule. What it means is that there are patterns in our everyday surroundings that… 
- 
 Workload Rule-of-ThumbA continuation from the Narrative Mass Combat notes on rules of thumb. This is Workload. a useful rule of thumb.… 
- 
 Narrative Mass Combat: Part 2 – Applying Groupings and using Economies of DefenseThis post is for GMs who want to tackle mass combat or scale the game at the level of armies… 
- 
 Back to basics : exploring the fears to enhance immersionFear in war should be better explored. There is Fear of the enemy, fear of… … the minor tyrants who… 
- 
 Narrative Mass Combat: Part 1 – Groupings and Leadership3 part post about Narrative Mass Combat. This helps in running Mass Combat since it gives some basic principles to… 
- 
 Back to Basics – Each Session is a Unique DialogueRealizing Each Session as a Unique Dialogue is a new mnemonic/coping mechanism and tool for me. A session is not… 
- 
 [Reflections] Ads for Skilled PlayersEarly on I realized that information is a barrier between people. As much as Shared Interests can connect us, differences… 
- 
 Proto-Stress RulesInspiration from work kinda makes me want to introduce a STRESS penalty rule. Basically responsibilities and worries accumulate, these distractions… 
