
Category: Play Guide
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 GURPS Magic Notes 13: Using Magic ItemsA review of magic Items and some notes about how it affects a setting. Rules in Review The rules for… 
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 Mistaken Game, an OpportunityThere are so many new entrants to Games because of Roll20 they don’t bother to read the fine print. My… 
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 Burden of problem solvingOne of the things that take time is asking permission. It was in Happy Jacks where I heard of a… 
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 GURPS Gladiator Arena Session 3, but my 2ndReport of +Vaclav Tofl The games were a “tribute” to a great general and a re-enactment of the war. Parmenion by +Martin… 
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 My process dealing with young talentI’ve talked to some artists and writers regarding work for my game system. I used to be in their shoes,… 
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 IMTU: Updating the Ops Cost per Ship.Just an update of ship expenses, all commercial shipping found in ISW. Note that these are the costs per Dton, there is… 
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 Brokers Do Speculative Trade; Spacers Move FreightI’ve divorced speculative trade and shipping. It kinda defeates the Terran Free Traders wording but it makes sounder business sense.… 
