
Category: magic
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 GURPS Magic Notes 26: 2016 UpdateSo I’m listening to Kenneth Hite’s GURPS Cabal using @Voice. I bought the book few months ago and only now had… 
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 GURPS Magic Notes: Low Tech Long Distance CommThis is basically looking at the Long Distance Communication Options found in GURPS Magic. Avian Messengers Animal Spells create the… 
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 GURPS Magic Notes 02: Basic Set Spells and Options Strategy GuideLets see what what best practices can we come up with just the options in the Basic Set. The idea… 
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 GURPS Magic Notes 11: Changing the Spell Skill ThresholdWith an Open ended spell skill level, GURPS Spells should not be bench marked against skills. When skills have so… 
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 GURPS Magic Notes 13: Using Magic ItemsA review of magic Items and some notes about how it affects a setting. Rules in Review The rules for… 
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 GURPS Magic Notes 15: Earth SpellsI was surprised by the applications of Earth Magic. What I love about it is that its really just the… 
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 War Beneath Haven S02 E11 – the Mountain, end of Season 02Season 1: 8 episodes May 17 to November Season 2: 11 episodes Feb to April 26 Summary The party began… 
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 GURPS Magic Notes 15: Ritual Magic Basics and High Magery GameRitual Magic Basics Ritual Magic under B242 and GURPS Magic p.200. Basically instead of every spell a skill, you have… 
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 GURPS Magic Notes 03: Basic Set System Mechanics ReviewBringing down the information barriers, and helping you get to play a mage or allow supernatural elements in the game.… 
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 GURPS Magic Notes 17: SpiritsSpirits are useful tools used by mages. The basic Spirit trait you see below can be slapped on a lot… 
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 GURPS Magic Notes 18: ZombiesโThe Far East Triad lets everyone know they are into human trafficking, but what they really specialize in is what… 
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 GURPS Magic Notes 10: Energy Reserve and Extra Fatigue; Modular Abilities and MageryEdit: I just got Powers Energy Reserve is in GURPS Powers p.119. Its basically build in from Fatigue Points. I… 
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 GURPS Magic Notes: Alter Visage, Body and VoiceBecause Alter Visage, Body and Voice have a duration of 1 hour, a Body Specialist Adept with a Body Control-27… 
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 GURPS Magic Notes 21: Swarm FamiliarSwarms are pretty cool, and freaking scary. A bug, a small snake, or a small bird is not much of… 
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 GURPS Magic Notes 20: Darkness Aspect and Shadow Path MagePlaying around with Darkness Aspect Mage and Shadow Magic. Again lets begin with some basics. Reading the definition of Darkness… 
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 GURPS Magic Notes 08: Doctrine 03 – Information GatheringLets have a quick review of some key concepts. Let’s Review Magery (B66) is a Binary Answer: Magical or Non-Magical.… 
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 GURPS Magic Notes 07: Doctrine 02 – Basic Magical Defense is to Know a MageMore Extensive Countermeasures and their Costs. These packages are useful for GMs to detail how extensive the protections a Character… 
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 GURPS Magic Notes 22: Demonic AllyI’ll leave it up to you what are demons in your setting. Summoning such a demon costs only 11FP of… 
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 GURPS Magic Notes 06: Doctrine Part 01 – Most commonly used magicThis is some doctrine basics (basically the Cliff notes so that you wont’ have to go through all those spells)… 
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 GURPS Magic Notes 23: Ghostly CompanionsGhostly Companions is an old trope, you can say Virgil in Dante’s Inferno is one of such. A very popular… 
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 GURPS Magic Notes 14: Familiar TemplatesThis is for my preparation for the next arc for War Beneath Heaven, a Modern Fantasy Setting set in rapidly… 
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 GURPS Magic Notes 24: Side Effects that Affects Time StreamI want side-effects that can make the story interesting. One such side-effect is changing the character a tiny bit in… 
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 GURPS Magic notes 25: Magic Item in HavenNow that I’ve read it pretty thoroughly I learned I made a lot of mistakes in the interpretation. It really… 
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 GURPS Magic Notes 09: Sample Mages for the Setting.NPC mages using Ritual Magic. Having these set up determines the value and accessibility of mage resources. Layer your appreciation… 
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 War Beneath Heaven, S02E03 Aftermath part INews Report May 30 A massive fire has rocked the Warf area, in one Fortalez Labs, a subsidiary company of… 
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 GURPS Magic Notes 05: Enchantment, Meta Spells, basic Magic EconomicsWhat to learn First I’ve talked about Enchantment being on of the First Set of spells to learn, please add… 
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 GURPS Magic Notes 04: EnchantmentOk I’m still studying the spells in GURPS magic, and I find myself comparing it to DnD 3.5 spells. Best… 
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 GURPS Magic Notes 01 on System MechanicsI’ve been busy looking at the GURPS Magic System last night. There is the Basic Magic System (BM for short),… 
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 Supernatural TansparencyI’m running a Kitchen Sink Setting and magic and psionics are usually very hard to balance. One thing that makes… 
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 DnD Magic With a real CostLooking at economics of energy, Magic in any setting throws away laws of physics for the sake of metaphysical and… 
