
Category: GURPS
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 Wealth is Easy, Intermediate is Status: it they still made GURPS Source booksbeing a Power-gamer before I’m still hardwired to look for Optimals. As a GM the rules on wealth in GURPS… 
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 GURPS Random Stats. Roll 12d6.Step 1: Roll 12d6. Step 2: Assign the 12 d6s to the 12 Attributes and Secondary Characteristics. Attributes (4): ST,… 
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 Dungeon Fantasy Box Set Challenges.My Dungeon Fantasy Box Set Arrived. I bought D&D starter set and essentials for my son and myself. I have… 
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 Warfare NotesMerry Christmas and Happy Holidays! So I’ve been listening to Tyrant Series, I just finished funeral games and I’m now… 
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 Finished The Long War: Killer of men, Marathon, and, Poseidon’s SpearThese books makes me want to run a GURPS game set in that era (early 5C BCE). Although I would… 
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 Hard Mode 60-80 Part 2Hard Mode 60-80 rule was meant to stress direct agency in a situation. It highlights that some situations we cannot… 
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 Hard Mode: Rule 60-80The mind doesnt like Uncertainty and playing with this bias can be unique role-playing and system mechanic opportunity I call… 
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 Adventuring Skills Part 2: Physical SkillsA lot of the adventuring skills mentioned here can be pursued out of fitness sake. As a Gamer the pursuit… 
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 Random Character Gen update: Life Event TableCreating a Life Event Table for Any Game System (of course it can be used in GURPS but it will… 
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 Adventuring Skills part 1: Problem Solving SkillsGaming has been influential in giving me a sense of adventure and exploration. It has helped frame much of my… 
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 Professional vs TechnicalMy petty breakthrough is differentiating professional and technical skills. Which is pretty much: professional is about being able to perform… 
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 My notes on Organization in TRPGsThese notes serve to help the GM or Player think and imagine an organization scaled up or down. When the… 
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 GURPS Lite Character Creation May 31 ReportI’m still hammering away at it. I’ve under-estimated the amount of hours it would take to gamify this. If there… 
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 My notes in using ZonesZones (in Fate SRD) is a method of handling the location of a scenario or scene. Instead of working with precise… 
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 Leadership and Teamwork in TRPGsThe thesis of this post is that Leadership is made up of a combination of Roles that fall under what… 
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 Running GURPS more narratively Part 3: implicationsContinued from Running GURPS more narratively Part 2 A more elegant approach to complexity This makes it more elegant to me: the… 
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 Profession Skill ScopeAs work also inspires my gaming, I’ve come to see Profession more differently. Market Knowledge Market Cycles. the seasons of… 
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 Running GURPS More Narratively Part 2; Faster GURPS Combat April 2016 UpdateQuick Review from Running GURPS more Narratively One Roll per Player Scene Non-Binary Consequences (NBC) Success at a Cost Task Difficulty… 
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 Merchant Skill decoupled in GURPSMerchant Skill is calibrated for Combat focused game and has been built in too many capabilities that should be delegated… 
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 Collaborative Gamer’s Solo Campaign is a GMing Practice SessionI would recommend following +Collaborative Gamer‘s Solo Campaign as your GMing practice Session. Why and Ideas in relation to GMing Practice. With… 
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 Running GURPS more NarrativelyIf you want to have less rolls, or probably no rolls as a GM in GURPS here are my notes.… 
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 GURPS Lite Constructive ReviewGURPS Lite Review by Colin Design Goals of GURPS Lite by my guess Basic Mechanics Introduce a Playable Combat. Gun… 
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 GURPS Magic Notes 26: 2016 UpdateSo I’m listening to Kenneth Hite’s GURPS Cabal using @Voice. I bought the book few months ago and only now had… 
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 GURPS LanguagesCollaborative Gamer’s GURPS Language and Some thoughts Language should be treated like a Real World Superpower. We take it forgranted… 
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 Progress report 11C Random Character Generation BookletHere are some mental models and notes of my progress. I know if I keep needling in useless details my progress will… 
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 When Certainty Fails 40% of the time, and Luck has a greater factor to Success than skill.“But the evidence is unequivocal — there is a great deal more luck than skill involved in the achievements of… 
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 GURPS updated Effort level March 2016Let’s centralize the Rules of Fatigue and to change some In-game incentives and strategies. Rules Modifications Fatigue Levels and Penalties.… 
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 GURPS Random Character Creation DraftIts going to take a lot of work to reference and fill this up. I want the Traits to be… 
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 Role-Playing Elements as Player Character CardsDon’t you just hate it if you can’t keep track of your Character’s motives, limitations, nuances, biases, etc… Can I… 
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 Scoping GURPS Crusades Character Creation and Campaign Book 4EThis is how GURPS character creation crusades would look like if I had the permission/blessing to make it with just… 
