
Category: GMing
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 Objectively Moving the Story Forwardwhat is the objective measure of pushing a story forward in an enjoyable way? Pulling back the veil I realize… 
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 Emotional Labor in Games – High Will and Resolve Characters.It was my wife and women in my life who had to explain to me the importance of just being… 
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 Reflection on Arcane and Notes on StorytellingAfter getting out the Arcane Haze, how do I make a scene as emotionally involved without violence or a fight? … 
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 Today I Learned: Stars and Wishes.8/22/2018 Stars and Wishes Today I learned about Stars and Wishes technique used to get feedback about the game so… 
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 GMing and Writing – Identify Stakeholder and Collect RequirementsEveryday I review my PMBOK with ANKI. I realize that Players are the Stakeholders – End Users of the TRPG. … 
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 The paradox of Failure and Importance – some prethought strategiesIn a TRPG there is a strange paradox where the higher the stakes, I expect a harder and harder roll.… 
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 World Building as we PlayThere is more World Building Tools and Settings than the market can explore, learn, use, and share. That at this… 
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 Methodology Upgrade: Formula, Definitions, Example, and Anki DeckI updated the Gaming List document to be more actionable. Basically i now added a methodology section as to state how… 
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 80% Storytelling Techniques, and 20% system mechanicsIts easy to progress in Game mechanics since there are so many to learn, but the Collaborative Storytelling, Preparation, and… 
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 Session, Act, Scene, and Player Scene.I’ve come to a better understanding of Pacing, Acts, Scenes and Player Scene after analysing my problem solving techniques, Odyssey… 
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 Collaborative Gamer’s Solo Campaign is a GMing Practice SessionI would recommend following +Collaborative Gamer‘s Solo Campaign as your GMing practice Session. Why and Ideas in relation to GMing Practice. With… 
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 Running GURPS more NarrativelyIf you want to have less rolls, or probably no rolls as a GM in GURPS here are my notes.… 
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 Updated the Game Mastering Technique Gdoc ListThe Game Mastering Technique gdoc list is an Open List of Techniques drawing mostly from Storytelling, Rationality, and Productivity studies and… 
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 Rationality Tools for Gaming: Thinking Fast and Slow Ch 21-23Thinking Fast and Slow by Daniel Kahneman has been a strong influence in game design of late. Especially since I… 
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 How Google’s research in Team Dynamics relates to your GameLet me try to break this 5,000 word article to something easier. Note that I’m summarizing and simplifying its still… 
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 It’s all about the agencyIn historical settings, where status matters more, it just highlights the adaptability and agency of the character by how they… 
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 Hangouts Updated 2016Google System Requirements for Hangouts JUST VOICE 300kbps (kilobit) (35KBps or KiloByte/s) uploading just voice and downloading just 1 other… 
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 How I would have Done it – Some of my story telling rulesSome of the Story telling Rules I try to follow (with limits of my attention) that is applicable to games… 
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 In Medias Res – Why can’t we just have all Action?The Anime Hai to Gensou no Grimgar triggered this post. It was an experience which had promise at first but… 
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 GMing Technique: Minor Problems for Any Game SystemThe Minor Problem Technique is basically the GM thinking up of problems that the player overcomes without having to roll,… 
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 GM Tools: The Pareto PrincipleThe Pareto Principle is the 80:20 Rule. What it means is that there are patterns in our everyday surroundings that… 
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 Workload Rule-of-ThumbA continuation from the Narrative Mass Combat notes on rules of thumb. This is Workload. a useful rule of thumb.… 
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 Game Mastering and Playing: Framing in Opportunities part 1I realized that identifying my own opportunities is the freedom and burden I look for in a game. The freedom… 
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 Narrative Mass Combat Notes: Part 4 – Anthropometrics, Force Capacity, Land & Resources, and Mounts and RemountsWhen i was playing airsoft I ended up using anthropometry more and more because that was the easiest to think… 
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 Narrative Mass Combat: Part 3 – Narrating a SceneNarrative Combat. Natural Language and Playing out a Scene. Step 1: Pick a Style. The first place to get a… 
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 Back to basics : exploring the fears to enhance immersionFear in war should be better explored. There is Fear of the enemy, fear of… … the minor tyrants who… 
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 hypothesis: I game in the same manner I solve problemsIn a discussion on different ways to run Mass Combat with a friend I realized that I cannot imagine how else… 
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 Back to Basics: Listing GMing TechniquesI have a coping mechanism where I break down the mental routes I use and try to hack and analyze… 
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 Back to Basics Narrative Tool of Scaling; Definition – World Building Game Style?Scope and Scale: Individual vs Individuals with organizations. If I were to look at the Novels and Stories I’m currently… 
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 Back to Basics – Each Session is a Unique DialogueRealizing Each Session as a Unique Dialogue is a new mnemonic/coping mechanism and tool for me. A session is not… 
