
Category: Game Theory
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 Chekov’s Gun in Details in the TRPG. Pull-System for Details and ElaborationCheckov’s Gun is a principle by which we can approach details that affect stakes (stakes are things that give set backs… 
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 Aging Tinkering Gamer and SkillsSkill is a concept that keeps changing year to year in my life. Although we are being introduced to skills… 
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 Plan-Do-Check-ACt in EVERYTHING – even in Game Systems, and Game System DesignSeeing Cyberpunk 2077 and Cyberpunk 2020 it makes me wonder why it isnt an acceptable model to Rewrite a Scifi… 
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 Game Mastering Research Update; leave it to Gamers to Game Self Improvement.So I’m preoccupied in updating my Game Mastering Skills and Heuristics Document. I found this so much easier to update… 
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 Committed Phase, Game Theory-ishI talked about schelling point before and I learned to put to words something recently: Committed Phase. Basically its a… 
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 Paper expenses, and RPGs with TradeTL:DR What’s this relation in Gaming, particularly Trade Games like Traveller or any Game where there is trade and negotiations… 
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 Dramatic vs Challenging Occasion to RollWorking on my ORP I’ve made some breakthroughs in definitions, particularly defining Dramatic vs Challenging occassion to roll. Risk and… 
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 Ancestry of Game DesignFirst there was Natural Philosophy, the knowledge of how the world worked before math became involved. Next it grew into… 
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 Coordination Game and Battle of the Sexes.I’d like to talk about game theory and how it relates to RPGs. The coordination game is very simple. You… 
