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Category: game mastering
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Design Intent in Game Mechanics – Objective Based Design
One of the Interesting things about Matt Easton Analysis is converting the Strengths (and Weaknesses) of Spears into Game mechanics. …
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face Value setting of session zero from 1 to real world
This applies to NPcs and PCs – and real life. In a game we make likeable or untrustworthy NPcs say…