Category: Game design
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Combat Roles for Sci-Fi Ship Combat; hard Sci-fi hacking
In theory one can make combat roles for every position on a ship, the same way you have it in…
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So Many Communities what to do
A lot of Communities have sprung up. I joined most of them, particularly those that are System Agnostic. I guess…
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Nerds are Rogues Too!
Why is it the negative stereotype that makes nerds idiots, despite their brains? I mean real intelligence is adaptability, in…
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Social Advantages requirements
Some advantages have a cost to maintain. Contacts and networks are something I am terrible at maintaining, my best bet…
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Role-playing Debate and Argument
Knowing “Objections“, Logical Fallacies, and Cognitive Biases are usefull life skills… but it should not get in the way of…
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Persuasion vs Core Beliefs
The first requirement of persuasion or diplomacy is that everyone have the same goals or motives. That what is asks…
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Power Creep and Universal systems
This can be addressed by the same approach. Approaching systems with a stronger game theory understanding allows one to understand…
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Some Rules for Open RPG: System Effect of Difficulty and Modifiers
Here are some rules notes: Technical Rules regarding Penalties and Modifiers. Since ORPGS is a Target Number based system, there…
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Good Content vs Light Content
Getting organized, i realized that it takes me about 4 hours to accomplish a satisfactory piece. Especially when it contributes…
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Finished my First RPG Podcast; Trying out other History Podcasts
Finished Happy Jacks RPG Podcast se01ep01, I was honestly pessimistic, but it was a GURPS GM so I had to…
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Adventuring Utility vs Real World Utility
GURPS looks at relationships of point cost to Adventuring Utility, and not Real World Utility. If you are familiar with…
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Digesting a lot of Chinese History
Thanks to Laszlo Montgomery I found it easier to follow chinese history. As a filipino, i pretty much fall in between…
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Brokers Do Speculative Trade; Spacers Move Freight
I’ve divorced speculative trade and shipping. It kinda defeates the Terran Free Traders wording but it makes sounder business sense.…
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Tinkering with Random Character Generation
I’m aching to game again, but I’ve been a bit system picky. Right now I’ve accumulated a lot of notes…
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Kitchen sink setting
How do you calibrate a Kitchen Sink setting? I would begin with a survey of players, and how challenging they…
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Game Design: Objectivity of Skills and Ability
Are skills Objectively or Relatively Assessed. The real world works on a mix of both relative and objective standards. We…
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Experiment in Play tools
Converting all options and aspects of a Character aspects into cards? Its been done way before, but I’m thinking of…
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[Any Systems] Defense: Realistic Reflections
Assumptions on Shields. If two fighters are equal, and they have 50% chance of hitting each other in a given…
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Imagination Exercise: “Light” Armors
In this thread, Dan Howard dispels the gaming Myth about the flexibility of armor (apart from mail). In gaming “Light…
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Internal Consistency Fun Rant
I was researching on shields, and find it quite unusual that something people actively use to cover up more than…
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Creature Creation: Animal Intelligence and IQ.
The Chimps’ emotional response to death caught on film is something that gets me wondering about Non-human races that are…
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Progress Report: April 24 2010
Part 1: Character Creation, 8,355 words Part 2: How to Play and Adventuring, 8,055 words Chapters and Topics (no order)…
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Leverage – Make a Will Save
Leverage is magic of an acolyte of game theory. It may not look so magical when one looks at it…
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World Building in 3d
World building is not just exclusively in writing, but it also extends to art and digital art. Writing up campaign…
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Dull Stuff: Game Design Research
How stats are rolled – 20% deviation is something I see pretty often in performance testing and mass in both…
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Tutorial for Drawing: Kavad Girl.
Here is the example of what I was able to do in about 3 hours (Sorry I was taking my…
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GIMP ON! Some Art tips
Art tips for your Game Book. I spent a good hour and a half learning all the Gimp Hot keys.…
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Ancient Clothing and Appearances Musing
Ancient clothing has some tough problems and some easy ones. Tough are the surface area calculations. There is not enough…