Category: Game design
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Index Card RPG
I’ve discussed Index Cards as a key tool for RPGs before. I’ve not had the inspiration or the framework to…
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TRPG Books as Process Documents
*That TRPGs moving to a shorter feedbackloop with the community through using best practices in Operations Sciences would create more…
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Game Mastering Research Update; leave it to Gamers to Game Self Improvement.
So I’m preoccupied in updating my Game Mastering Skills and Heuristics Document. I found this so much easier to update…
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Updated GMing Techniques; Games Literacy
So I’ve updated my GMing Techniques Document and differentiated it from my TRPG playing skill document. Basically the GMTD is the…
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Skills as Barriers to Games
Skill or Mental Models as Brain apps The thing about Load Bearing Gear, Logistics, and any Mental Model is that its…
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What Augmented Reality means to TRPG players: LARP Tools
With Pokemon GO all the rage its become clear that Augmented Reality Games will be the trend to look forward…
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Mental Organization as part of the Game
what one carries with them is a bit of a fascination. I’m pretty cluttered and want to declutter but there…
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Adventuring Skills Part 2: Physical Skills
A lot of the adventuring skills mentioned here can be pursued out of fitness sake. As a Gamer the pursuit…
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Adventuring Skills part 1: Problem Solving Skills
Gaming has been influential in giving me a sense of adventure and exploration. It has helped frame much of my…
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Professional vs Technical
My petty breakthrough is differentiating professional and technical skills. Which is pretty much: professional is about being able to perform…
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My notes in using Zones
Zones (in Fate SRD) is a method of handling the location of a scenario or scene. Instead of working with precise…
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Leadership and Teamwork in TRPGs
The thesis of this post is that Leadership is made up of a combination of Roles that fall under what…
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Running GURPS more narratively Part 3: implications
Continued from Running GURPS more narratively Part 2 A more elegant approach to complexity This makes it more elegant to me: the…
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Profession Skill Scope
As work also inspires my gaming, I’ve come to see Profession more differently. Market Knowledge Market Cycles. the seasons of…
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Running GURPS More Narratively Part 2; Faster GURPS Combat April 2016 Update
Quick Review from Running GURPS more Narratively One Roll per Player Scene Non-Binary Consequences (NBC) Success at a Cost Task Difficulty…
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Running GURPS more Narratively
If you want to have less rolls, or probably no rolls as a GM in GURPS here are my notes.…
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Base Rates in TTRPGs, using Social Media to gather information and create better tools.
Base Rates are RARE and can be useful to overcome Planning Fallacy and Overconfidence Bias. So why not use the…
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Progress report 11C Random Character Generation Booklet
Here are some mental models and notes of my progress. I know if I keep needling in useless details my progress will…
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When Certainty Fails 40% of the time, and Luck has a greater factor to Success than skill.
“But the evidence is unequivocal — there is a great deal more luck than skill involved in the achievements of…
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Rationality Tools for Gaming: Thinking Fast and Slow Ch 21-23
Thinking Fast and Slow by Daniel Kahneman has been a strong influence in game design of late. Especially since I…
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It’s all about the agency
In historical settings, where status matters more, it just highlights the adaptability and agency of the character by how they…
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Booklet Creation
Things you can only do with an Open SRD Type System: Splitting up Booklets so that its modular and can…
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Back to Basics – Occasion to Roll
The occasion to roll is one of those ambiguous elements in TRPGs. I recently thought about some Project Management techniques…
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Tutorials for Table-Top RPGs: lessons from Dungeon World
Extra Credit has one of the best well written and presented Game Design material. One of my favourite is Tutorials…
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Adjustment of Post Frequency and Projects
I am currently working on several long posts that would take up about 5-10 hours to fully edit and make.…
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Extended Discussion currently occupying me
So to summarize, the person is trying to persuade me that my questions are bad and irrelevant to gaming. I…
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Narrative Mass Combat Notes: Part 4 – Anthropometrics, Force Capacity, Land & Resources, and Mounts and Remounts
When i was playing airsoft I ended up using anthropometry more and more because that was the easiest to think…
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Narrative Mass Combat: Part 3 – Narrating a Scene
Narrative Combat. Natural Language and Playing out a Scene. Step 1: Pick a Style. The first place to get a…
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Back to basics : exploring the fears to enhance immersion
Fear in war should be better explored. There is Fear of the enemy, fear of… … the minor tyrants who…