Category: Game design
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discussion with gpt4 on death and setbacks
Death vs. Setbacks Model: GPT-4 You are a fellow game designer analyzing a better way of going about enjoying table top…
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Sky’s End by Niccolo Salonga
If you follow this Blog, you will know Niccolo Salonga as the Artist of Game in the Brain. He finally…
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Design Intent in Game Mechanics – Objective Based Design
One of the Interesting things about Matt Easton Analysis is converting the Strengths (and Weaknesses) of Spears into Game mechanics. …
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OSR travel problems – Process Based approach
As a filipino my income for books reflects the formerly 6usd per day minimum wage back in 2010s and corresponding…
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OSR 3 attack dart vs 2 attack bow vs 1d8 dmge melee
Preamble on Game Mechanics and Design if a mechanic in the game system works a particular way it affects behavior.…
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information Design and Data Arrays for games : loadout mechanics and scene planning
Osr Notes Spreadsheet What I take pride in as a special ability is thinking in pivot tables and data arrays.…
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First Time to do Customer Support – Taught a buyer how to use Blender
So i dont mind helping people learn Blender or GIMP (or ERPNext, GCP, and various other things). If people…
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update : day job emergency over, starting up again.
Nicco has finished his day job duties and proceeding to update the Mneme world generator with the changes we implemented…
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From Detective Story to Combat Meat Grinder – Mutant Chronicles – SPOILERS
https://www.drivethrurpg.com/product/126929/Mutant-Chronicles-3rd-Edition-FREE-Quickstart The GM had to fudge the rules to prevent a TPK. I reviewed my notes and remember each of…
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Uploaded the Zip file for all the Map SVG and Adobe Premier files
We’ll try to include all the tools and raw files. Things that will allow the buyer to reuse and recycle…
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Update: Preview is now Working – Milestones
UPDATES So Thanks to Kari Jo Freudigmann of one bookshelf emailed back and helped with the problem. I overlooked the…
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Target Audience – when making something that is not going to be popular.
Target audience for my book: people who want to make a solar system, not just a world. Chapter 12 features…
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Its ALMOST DONE! gave the second milestone payment.
Almost DONE, by done:1) Nicco is Wrapping up the Book 2) the Ojts (Lloyd, Ranz, and Michael) are on the last…
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World Generator Update: First Milestone Star and Companion Stars and Transpose.
This is how the World Generator looked based on “Learn Google Spreadsheets” Tutorials by John Karol. John had other matters…
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To write Game Material that makes it easier to have Fun
When I wrote my tools in conducting Narrative Combat, Adrian (My editor) taught me to put under Designers notes. One…
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Lessons Learned – Near Finish of work Meditations.
Even if I’ve not published this close to publishing I’ve collected so much data on how hard it was to…
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Trying to Understand T5, for much sophisticated minds (not mine)
I’m really frustrated at Traveller 5 armor making. The Armor Making Form does not line up with the Design Instructions. …
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Writing Skills Down more Thoughtfully
I dont know how to describe when I describe skills in this way: Example: 1) select a people or cultural…
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Cepheus Engine Tinkering – Scale, Size, Range, and Velocity.
So there are some Tailoring (PMBOK term) I want to do with CE to make it easier for me to…
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XP loss Rate, Training and Conditioning, Overcoming Weaknesses
If one believes all skills need maintenance, then XP has a shelf life. That over time our ability to get…
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Test Characters, How I made my Load Out gsheet, and World Building fun.
Creating the Test Characters made me realize the following. Gdocs having Columns eats up a ton of ram. I noticed…
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Game Design Notes – We tinker to learn and exercise on fun problems – which is what games really are – fun problems.
150428 GITB Gaming Ideas Repository200410 GITB Combat System Only Background During this Lockdown, I finally had time to check all…
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Hobby – writing out systems no one will play lolz. Its really Prototying Mental Models
I realize I am able to create very good mental models when I create new categories and able to group…
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Abstract Combat based on Adaptive Cycles
Basically, this is my idea of how abstract combat can work. This focuses a lot on storytelling and working towards…
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Aging Tinkering Gamer and Skills
Skill is a concept that keeps changing year to year in my life. Although we are being introduced to skills…
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D&D Starter and Essentials, a lot more work for my Target audience.
Bought the D&D Starter Edition and the Essentials Toolkit. My son is too young at 8, Turning 9 early next…
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Do you like exploring Status and Wealth – Social problems in your games? part 1 of 2
Status and Wealth in TRPGs give a framework about seeing Social Issues in Action. Especially when the setting is NEAR…
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Plan-Do-Check-ACt in EVERYTHING – even in Game Systems, and Game System Design
Seeing Cyberpunk 2077 and Cyberpunk 2020 it makes me wonder why it isnt an acceptable model to Rewrite a Scifi…
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Touch Time and Value Adding to Ideas in RPG Collaboration
There is a concept of Touch Time in Lean Six Sigma time and Motion Studies (Aka processing time). Its brilliant and simple…
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My Biases/Criteria of RPG Review, Looking for Feedback
I’ve been ask to review an RPG and I realized that this Criteria I have is worth publishing for feedback.…