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Category: BLOG
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The mental aim point
I’ve been using iron sights lately in insurgency to get used to aiming with my ak74u. This guys comment on…
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Memory House Rule, based on Studies
Because of the emphasis of route Memorization in Ancient education I think Eidetic Memory, or it should be renamed Exceptional…
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2015 Houserules update on GURPS Wealth
I’ve been making a lot of Wealth rules. Social Economic relationship to Game Theory is always getting the right kind…
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Lessons are Skill Maps
My first purchase was Game Theory by Professor Steven Stephens and I got kinda hooked. I’ve listened to a lot…
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Solar Power Learnings, It is only works under specific conditions.
Our plant just ordered 100KWh of solar panels. We will be “energized” within the next 90 days. Its often touted…
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GURPS Houserules: No more double pay, Households, Relationships
Houserules I had to make to organize my game better and keep with the setting and immersion. No Double Pay…
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Jan 18 2015 – retreat and Circle strategy, Observations
Most of my main mistakes is my better knowledge running into a limited set of options: which was that I…
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Insurgency Jan 17, 2015
the Insurgency Game today had a lot of lessons. Most memorable lesson is that CTO takes the guard, regardless of…
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Running GURPS like Fate, and a conundrum
So I’ve been running GURPS like Fate… this would tear the hair out of any GURPS GM. But then I…
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Jan 11 2015 Game KM14
Jan 11, 2015 CTO vs 4 opfors, including myself. First time to use my WE AK74NU. A GBBR ak carbine…
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December 14 2014 Game
Notes:First use of our own Cheap Go Pros: the SJ4000 and the PixPro Mercury by Kodak. 2nd CTO hosted event…
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Scanning and Observation Notes
I like how Insurgency has a lot of dust and visibility penalties and the bots have good sneaking AI. They…
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October 26 Game Reflections
Lesson from I should do more of the basic Gun Familiarity Drills before the others arrive. I will have the…
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Pistol Day with GMan.
Basically hung out with Gman to shoot in his back yard. I live in a condo so I dont have…
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DIY Sports Camera Mod for the NOTE 2
Is that a Note 2 on your head or your just happy to see me? Cons: Heavier than a Sports…
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Cylcing of Attention, Reflection between fractions of a Second.
Short Bursts vs Long bursts is more about how much “attention” and “tunneling” we allow ourselves in a situation. My…
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Nylon Webbing, Fabric, and Polyester
After working with my mom on my weight vest and researching on nylon fabric its like all the vests I…
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Aggressive Rhythm, Concentrated Aim, and Fatigue Rhythm Disruption
Aggressive Rhythm is what I am calling the conditioning to Attack when: the defender takes the action to defend, an…
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The Two Me’s, Lessons, Weighted Vests
Last game was an unusual experience, because I was hitting at reacting from lessons from the other game while not…
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Tactical Boots Research
One of the hardest to find: 8″ high (for ankle support, because this is the small bones and the first…
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Changing the Safety Game
Our safety standards are very close to international standards, what is different is enforcement. So if you are at least…
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Excellent News from CTO R&D
I just came from the plant an saw our machine shop. Currently researching how much it costs to machine the…
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More Player Agency. Incentive Points.
I’m a fan of narrative games – house of the blooded is the only I’ve played but I’ve followed +Tobie…
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Running with a Weighted Vest
Basically it is the Weight I lost, 10lbs, is back on. It was stressful on the knees because of the…
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Simple Things
Seriously considering Reducing the amount of clutter and equipment I have. Considering going the M4 Route, because I need it…
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Dispelling Myths: GURPS is too rules heavy
There is only one way to dispel the myth and its to actually count the pages (plus notes on average…
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Rules in Review – HT and Fatigue Rules
In GURPS B349, you find the Physical Tasks rules. Many of the rules deal with performance, but not the effects…
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Low Tech Education Notes – The Cost of Education
I don’t really enforce these rules and details, that would be too much of a buzz kill for a game.…
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GURPS Combat Notes 1: Basics of Maneuvers, Attack, Defense, Injury, and Grappling
Disclaimer. This is a rather simple flow chart. Can you imagine if I added the critical hit, miss, and defense…