
Category: BLOG
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Using “Yes And…” in work.
Basically if you follow GTD and require Actionable Concerns and everyone Else Doesn’t Operate in Actionable Items and still live…
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Document then Document Process
After Documentation or Document as you go, the next step is Process Documentation. Everything – from Memo, Directives, Non-Conformity, etc……
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Goals of 2017
So I should be updating this blog more often than the others. Because in this blog I tackle: My work…
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Warfare Notes
Merry Christmas and Happy Holidays! So I’ve been listening to Tyrant Series, I just finished funeral games and I’m now…
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Driving More; means more time for my Text to Speech app
So I have to drive the wife more because shes at 37 weeks and I still need to “manage by…
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Finished The Long War: Killer of men, Marathon, and, Poseidon’s Spear
These books makes me want to run a GURPS game set in that era (early 5C BCE). Although I would…
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Accepting Limits, and more constructive Regret
There are a lot of things I want to do, but have no real output. Open RPG Project. There is…
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Chinese update, Deepwork
50 mins. Performance 3/5, effort 3/5. This is npcr 6-8. Trying to think in deep work. More unbroken hours of…
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Being better prepared for meetings
Fri Aug 05 08:14:51 2016 #TIR #meetings I’m guessing this is the same as the toolbox meetings. that the barriers…
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Hard Mode 60-80 Part 2
Hard Mode 60-80 rule was meant to stress direct agency in a situation. It highlights that some situations we cannot…
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Hard Mode: Rule 60-80
The mind doesnt like Uncertainty and playing with this bias can be unique role-playing and system mechanic opportunity I call…
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Adventuring Skills Part 2: Physical Skills
A lot of the adventuring skills mentioned here can be pursued out of fitness sake. As a Gamer the pursuit…
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Random Character Gen update: Life Event Table
Creating a Life Event Table for Any Game System (of course it can be used in GURPS but it will…
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Adventuring Skills part 1: Problem Solving Skills
Gaming has been influential in giving me a sense of adventure and exploration. It has helped frame much of my…
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Professional vs Technical
My petty breakthrough is differentiating professional and technical skills. Which is pretty much: professional is about being able to perform…
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My notes on Organization in TRPGs
These notes serve to help the GM or Player think and imagine an organization scaled up or down. When the…
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GURPS Lite Character Creation May 31 Report
I’m still hammering away at it. I’ve under-estimated the amount of hours it would take to gamify this. If there…
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My notes in using Zones
Zones (in Fate SRD) is a method of handling the location of a scenario or scene. Instead of working with precise…
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Personal Project Tracker
I was wondering how many personal projects have slipped through the cracks. So I decided to just apply a simple…
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Leadership and Teamwork in TRPGs
The thesis of this post is that Leadership is made up of a combination of Roles that fall under what…
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Running GURPS more narratively Part 3: implications
Continued from Running GURPS more narratively Part 2 A more elegant approach to complexity This makes it more elegant to me: the…
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Profession Skill Scope
As work also inspires my gaming, I’ve come to see Profession more differently. Market Knowledge Market Cycles. the seasons of…
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Running GURPS More Narratively Part 2; Faster GURPS Combat April 2016 Update
Quick Review from Running GURPS more Narratively One Roll per Player Scene Non-Binary Consequences (NBC) Success at a Cost Task Difficulty…
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Discovering the RPG Design patterns, being Foxy, and repetitive
I’m gonna need to print the RPG Design patterns CC book by Whitson John Kirk III PDF out and I’m…
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Merchant Skill decoupled in GURPS
Merchant Skill is calibrated for Combat focused game and has been built in too many capabilities that should be delegated…
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Collaborative Gamer’s Solo Campaign is a GMing Practice Session
I would recommend following +Collaborative Gamer‘s Solo Campaign as your GMing practice Session. Why and Ideas in relation to GMing Practice. With…
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Running GURPS more Narratively
If you want to have less rolls, or probably no rolls as a GM in GURPS here are my notes.…
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GURPS Lite Constructive Review
GURPS Lite Review by Colin Design Goals of GURPS Lite by my guess Basic Mechanics Introduce a Playable Combat. Gun…
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GURPS Magic Notes 26: 2016 Update
So I’m listening to Kenneth Hite’s GURPS Cabal using @Voice. I bought the book few months ago and only now had…
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Design vs Art
Design has purpose and should be understandable. Art is Expression and needs to affect the target audience. They are two…