
Author: justinaquino
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Elaborative learning at work… i mean games.
Ive mentioned before that found a very modular and culturally flexible system of determining how fictional organizations and communities exist,…
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Naming Projects; Default and Generic Settings
So I’m naming my projects. The Millennium of the fall – this is a Radical Hard Sci-Fi setting of human civilization…
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Planning is Hard; Multi-Tasking is the way to go; Prospective PGA
Planning is Hard in the sense its takes a lot of time but all you have is a list of…
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Reply to Comments: Future Tech, Education and Economics
Thanks John, Monopolies and Business Interests run contrary to consumer interests (one wants to minimize competition, the other wants as…
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What my writing about Future Tech and Economic Patterns for my upcomming game has made me realize
What will happen if we take advantage of automated educational tools, learning coaches and peer studying? There is this really…
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Purchases
Renewed my JTAS Subscription for Php854 for another 2 years and got myself GURPS Classic: Orc Slayer for what would…
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[GURPS Spaceships and Spreadsheets] Game Preparation
The game is set in the default Inter-stellar Wars period of 2170. Unlike Classic Traveller this will be Radical Hard…
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[GURPS] Defining Computer Operation Skill
Disclaimer: this is my current understanding of computers, and may change as I learn more or as our use of…
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My Ideas about the Future of Gaming
disclaimer: I’m not an expert, and I’m clearly biased to a particular direction. recent influences: Ryan Dancey’s article in RPGnet, …
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[Traveller and Ultra Tech] A science post about appreciating computing power of the human brain
Disclaimer: i’m not a computer scientist, i’m drawing from my experience with 3d graphics and rendering graphics and guessing. The…
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Mass Combat and State-Craft Campaign; Organization
A new friend, Cal of http://www.robotmessiah.com/ is prepping for his TL2 Mass Combat and State-Craft game. I’ve been always working towards bringing…
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[GURPS traveller] HT is Redundancy and Fail-safe
Im brain storming for a game and would like your input (crowd sourcing). I have an idea to make HT,…
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[Gurps traveller/ultra-tech]Complexity and Computers in TL10
[Gurps traveller/ultra-tech]Complexity and Computers in TL10 So ive being doing the numbers, looking for a dominant strategy given the game…
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In My Traveller Universe: Opening a Can of Worms
I’m just trying to brainstorm for an upcoming game. One of the challenges I face is costing and callibrating skill…
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Science In My Fiction » Blog Archive » Building the Dragon
Science In My Fiction » Blog Archive » Building the Dragon: ‘via Blog this’ Hey, me too. I also like…
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What i learned in operation day break
The experience really reinforced: no stupid black ops. If you want black ops then you can afford to waste your…
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Cost of Electricity
Cost of Electricity. Electricity Should be pretty straight forward: there is a cost of Php12 per Kilowatt Hour of usage,…
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[GURPS Mass Combat] Ancient Armies Part 1
This is a Part 1, I’ll follow up later on. I’ve been sitting on this for about 3 weeks now.…
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GURPS SKill: Professional Skill
The Professional Skill. When I was in school I had a very difficult time getting what made up a professional…
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[GURPS] Hazards of Lower Status (or being too Cheap)
In case you’ve ever wondered if it is worthwhile to save some extra cash and live below a certain status.…
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What does 10x more salary mean?
Ok again I’m apply my anecdotal observations regarding performance and what it means in the bigger scheme of things. What has recently siezed…
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GURPS Mass Combat Spreadsheet V0.5
Ok, I just tried making a GURPS mass combat spreadsheet. Currently it can only add up all the costs, factoring…
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Virtual Gaming Personal Assistant Update part 4
Here is an update, I’ve found some sample VPA online, www.odesk.com allows you to find a contractor that fits your needs.…
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Incentive for MURDER, XP
I can understand how, back in the day, they didn’t have a way to accumulate XP except with “killing” and…
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[Traveller, Sci-Fi] Starmap of what is actually known
I just found: REALISTIC ASTROGRAPHY (version 2.0) for Traveller and other scifi RPGs Lifted from the Site. SECTION 0: INTRODUCTIONThe aim of…
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WORK = XP + $ + Non-Monetary Gains part 1
Economics is a wonderful tool, micro-economics is a subtool perfect for this particular problem: Player/Character Compensation/Rewards/Awards. Caveat. Everything is setting specific,…
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Organic Game, Thoughts about Gaming Styles
What I call organic games are those where there is no script, but everyone has their own motivations and goals,…
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Personal Gaming Assistant Part 3: Planting the seeds
So I’ve planted the seeds for the PGA. I’ve asked some friends to keep an eye out for anyone who…
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How can one prevent players being too character Invested?
Too Invested? Being too invested means getting into a rutt when a character dies. Why can’t players have the same…
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Found another GURPS blog, GURPS Greyhawk.
I found this through Google Alerts set for GURPS. The blog is The Ongoing Campaign by faoladh Its GURPS Greyhawk, and…