
Author: justinaquino
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System Mechanics Basics: the most basic situational modifiers for the CORE mechanics
When ever I look at system mechanics I kinda get into the mindset of the designers. I tend to look…
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The mental aim point
I’ve been using iron sights lately in insurgency to get used to aiming with my ak74u. This guys comment on…
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Pantropy in my Traveller
I had a terrible time finding this word: Pantropy and of all the search I did I could always rely…
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Traveller Musings; the world of 2015 as opposed to the 70s.
reading up on traveller got me thinking: 1) a system for preparation and training lacking in the game system is…
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Mandarin Studies.
problems in mandarin with: 1- multi tone sequences. One thing to learn to identify the tone its another to do…
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Gear Reliability and Trade-Offs [Rough Draft]
As you may know I draw from Airsoft a lot of inspiration for games. One great inspiration is the Equipment…
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Some Updates: Studies, Organization, and Challenges
Some updates: So we are learning to use a coding-less mobile app builder in work. there are two other Coding-Less…
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Frustration from my Degree, History awakening in the Philippines
TL:DR So the Gaming Take away is: I’ve got no time to Learn new shit, maybe I should slowly incorporate…
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The Myth that Art takes a Short amount of time
Actually they really need to remove that dangerous misinformation that the time of the art creation is the Only thing…
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Present-day Africa – My next Modern Game
Initial African Studies Notes So I’m using the broad strokes of Demographic and Economic Data, and will proceed to go into…
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Back to Basics – Occasion to Roll
The occasion to roll is one of those ambiguous elements in TRPGs. I recently thought about some Project Management techniques…
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Updates: Need to listen to a Ton of Audio Recordings and Much Prep
Hi everyone, Currently doing some basic prep work and Data and RL house keeping. So I have about 12 hours…
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Beta Version of Airsoft Gaming lifestyle Costs
This is Beta Version of Airsoft Hobby Lifestyle Costs based on End of Life of equipment. Where end of life…
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Tutorials for Table-Top RPGs: lessons from Dungeon World
Extra Credit has one of the best well written and presented Game Design material. One of my favourite is Tutorials…
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Memory House Rule, based on Studies
Because of the emphasis of route Memorization in Ancient education I think Eidetic Memory, or it should be renamed Exceptional…
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Adjustment of Post Frequency and Projects
I am currently working on several long posts that would take up about 5-10 hours to fully edit and make.…
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Extended Discussion currently occupying me
So to summarize, the person is trying to persuade me that my questions are bad and irrelevant to gaming. I…
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2015 Houserules update on GURPS Wealth
I’ve been making a lot of Wealth rules. Social Economic relationship to Game Theory is always getting the right kind…
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Success Quota Mechanic. Complexity in Major Tasks.
I’m moving to failure is OK mindset because of the influence of my work and studies. In GURPS this means…
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Less Messy Brewing of Milk Tea at home
Loose Leaf tea is gloriously strong. Not as strong as coffee gram to gram, but close enough. Hopefully I get…
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GM Tools: The Pareto Principle
The Pareto Principle is the 80:20 Rule. What it means is that there are patterns in our everyday surroundings that…
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Working with my Limits
History is something I happen to be versed at because I can listen to people tell stories for a very…
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Workload Rule-of-Thumb
A continuation from the Narrative Mass Combat notes on rules of thumb. This is Workload. a useful rule of thumb.…
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From a Note 2 to a Zenfone 2 – First Week
Pro. Responsive is 50% the score. When a phone is not responsive its pretty useless 90% of the time. Of…
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Game Mastering and Playing: Framing in Opportunities part 1
I realized that identifying my own opportunities is the freedom and burden I look for in a game. The freedom…
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Narrative Mass Combat Notes: Part 4 – Anthropometrics, Force Capacity, Land & Resources, and Mounts and Remounts
When i was playing airsoft I ended up using anthropometry more and more because that was the easiest to think…
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Narrative Mass Combat: Part 3 – Narrating a Scene
Narrative Combat. Natural Language and Playing out a Scene. Step 1: Pick a Style. The first place to get a…
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Lessons are Skill Maps
My first purchase was Game Theory by Professor Steven Stephens and I got kinda hooked. I’ve listened to a lot…
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Sins of the Crusade Season 03 Episode 01.5
Thanks to the players:+Mike Dulay, +Il Pella , +Wilton Heath, +Dan Mungham , and +Ken Kthulhu Summary The army separated. they divided between the two paths. This…
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Narrative Mass Combat: Part 2 – Applying Groupings and using Economies of Defense
This post is for GMs who want to tackle mass combat or scale the game at the level of armies…