Author: justinaquino
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Adjustment of Post Frequency and Projects
I am currently working on several long posts that would take up about 5-10 hours to fully edit and make.…
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Extended Discussion currently occupying me
So to summarize, the person is trying to persuade me that my questions are bad and irrelevant to gaming. I…
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2015 Houserules update on GURPS Wealth
I’ve been making a lot of Wealth rules. Social Economic relationship to Game Theory is always getting the right kind…
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Success Quota Mechanic. Complexity in Major Tasks.
I’m moving to failure is OK mindset because of the influence of my work and studies. In GURPS this means…
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Less Messy Brewing of Milk Tea at home
Loose Leaf tea is gloriously strong. Not as strong as coffee gram to gram, but close enough. Hopefully I get…
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GM Tools: The Pareto Principle
The Pareto Principle is the 80:20 Rule. What it means is that there are patterns in our everyday surroundings that…
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Working with my Limits
History is something I happen to be versed at because I can listen to people tell stories for a very…
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Workload Rule-of-Thumb
A continuation from the Narrative Mass Combat notes on rules of thumb. This is Workload. a useful rule of thumb.…
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From a Note 2 to a Zenfone 2 – First Week
Pro. Responsive is 50% the score. When a phone is not responsive its pretty useless 90% of the time. Of…
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Game Mastering and Playing: Framing in Opportunities part 1
I realized that identifying my own opportunities is the freedom and burden I look for in a game. The freedom…
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Narrative Mass Combat Notes: Part 4 – Anthropometrics, Force Capacity, Land & Resources, and Mounts and Remounts
When i was playing airsoft I ended up using anthropometry more and more because that was the easiest to think…
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Narrative Mass Combat: Part 3 – Narrating a Scene
Narrative Combat. Natural Language and Playing out a Scene. Step 1: Pick a Style. The first place to get a…
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Lessons are Skill Maps
My first purchase was Game Theory by Professor Steven Stephens and I got kinda hooked. I’ve listened to a lot…
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Sins of the Crusade Season 03 Episode 01.5
Thanks to the players:+Mike Dulay, +Il Pella , +Wilton Heath, +Dan Mungham , and +Ken Kthulhu Summary The army separated. they divided between the two paths. This…
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Narrative Mass Combat: Part 2 – Applying Groupings and using Economies of Defense
This post is for GMs who want to tackle mass combat or scale the game at the level of armies…
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Back to basics : exploring the fears to enhance immersion
Fear in war should be better explored. There is Fear of the enemy, fear of… … the minor tyrants who…
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Sins of the Crusade Season 03 Episode 01
Titled war, this was caused by the stalemate of the talks of Bohemon and Alexios. Bohemmon wants a command of…
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Narrative Mass Combat: Part 1 – Groupings and Leadership
3 part post about Narrative Mass Combat. This helps in running Mass Combat since it gives some basic principles to…
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hypothesis: I game in the same manner I solve problems
In a discussion on different ways to run Mass Combat with a friend I realized that I cannot imagine how else…
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Back to Basics: Listing GMing Techniques
I have a coping mechanism where I break down the mental routes I use and try to hack and analyze…
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Scifi notes – accessibility and abundance tradeoffs
Disclaimer :written on a note 2 pardon my many mistakes. (the blogger app is barred in the Philippines play store…
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Back to Basics Narrative Tool of Scaling; Definition – World Building Game Style?
Scope and Scale: Individual vs Individuals with organizations. If I were to look at the Novels and Stories I’m currently…
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my Universal Conflict System: foundation of my open narrative combat system
System Summary A combat system that has 3 scales: Individuals, groups, and whole organizations and works follows 3 particular elements…
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Back to Basics – Each Session is a Unique Dialogue
Realizing Each Session as a Unique Dialogue is a new mnemonic/coping mechanism and tool for me. A session is not…
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Sins of the Crusade Time Line Leading up to 1092
The detail and how often the pieces fit from the various Wikipedia entries are awesome. This is for my players…
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Back to Basics: Pacing – Dice Agency and Framing the Narrative
As a GM or Player, what do you think of the activity of Framing the Narrative? Is Framing the Narrative…
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[Reflections] Ads for Skilled Players
Early on I realized that information is a barrier between people. As much as Shared Interests can connect us, differences…
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Proto-Stress Rules
Inspiration from work kinda makes me want to introduce a STRESS penalty rule. Basically responsibilities and worries accumulate, these distractions…
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Solar Power Learnings, It is only works under specific conditions.
Our plant just ordered 100KWh of solar panels. We will be “energized” within the next 90 days. Its often touted…
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Back to Basics: Pacing and Tension, Pacing Tool
Two wonderful videos below on Pacing but I’m here to talk about some ways to apply it immediately. Pacing Grid…