
Author: justinaquino
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Lessons Learned – Near Finish of work Meditations.
Even if I’ve not published this close to publishing I’ve collected so much data on how hard it was to…
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I enjoy the Business (Biz) Ops part of Traveller Games
I’d like to share: I know a few people enjoy the Biz Ops of a Traveller game. When I play…
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Game design elements i like correcting – pointless rolls, lost player turns, penalizing cooperation, robbing success from players
1) do not take any turn away from players, if there are costs then give penalties or costs but never…
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Imagining a Smarter person than me: A Virtualized Model in my head
TRPGS contributed to making me better imagine and predict what people would do. Simply because we have to think about…
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How I expect AI to work – Data handling and Visualization. Intellect and Agent Programs in Cepheus Engine.
Right now If I wanted to do the analysis I would have to get all the data myself, put them…
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Space Combat – System Scale and Space Combat Scale
What I want: Space Combat where there is order enough to grasp the most key Conditions. More specifically. The Conditions…
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Learning So Much – Modeling 10dton Fighters for Cepheus Engine SRD RAW
There are Some problems in SPACE combat in CE I hope to address. Designing things in a way that 1-2…
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Today I learned some Basic Orbital Mechanics
TIL Hohmann transfers and Oberth Effect. Why the Navigator is an Important Job (it is not in the Mechanics of…
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Fabrics to Expand Modules for Spin Grav – Cepheus Engine Traveller SRD
Playing around with Hex tube ships for easy manufacture and maintenance. A little gravity is better than none. I would…
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Character Creation Flow Chart for Cepheus Engine Traveller SRD 1 page
Here is my own take on Cepheus Engine SRD character Creation (linked to Draw.io). I’ll probably go through multiple iterations. Here’s…
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Open Gaming – part time is Awesome
Hypothesis: rejection and preference are about opportunities. If the opportunity is monopolized then its rejection. So someone with the right…
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Basic Spacer Modification in 2500
Basic spacer cybernetics and modification. 1) inner ear modification – for spin grav and free fall orientation, as well as…
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Lessons Learned – Distracted.
What makes it harder in practice vs theory is that: 1) importing the Pictures BLURS everything so I have a…
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Theory and Practice – the dilemma on Guides
I hate it how its so Theoretical – having to write a guide – but in my experience PLAYING is…
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Dilemma of Theory vs Practice
The dilemma of any Combat or Game System: 1) THEORY is a very small part of Combat Systems. Practice and…
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Got back to Roll20, this is my Review.
Since 2015, what has changed is that I’ve had more Work Experience in IT, Project Management, and Quality Management. This…
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Updated Scifi Assumptions
1) hard sci-fi combat and problems are typically thinking outside the parameters “box” because someone’s already thought of it and…
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Earthsea Influence – hopefully make a Magic System
I can’t wait/impatient to work on a magic system after listening to so much Earthsea. I’m imagining a simple one…
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Load Outs Rabbit Hole. How games taught me to be good at lists.
I’ve made a couple of spreadsheets to automate load outs, as well as long series of load-outs, as well as…
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Emotional Intelligence – Sadness and Change
Sadness and disappointment trigger personal change is quite interesting in that it’s like breaking a system with a Local maximum…
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Playing Traveller as a 3rd Worlder
I wish more 3rd Worlders Like me Played Traveller. Eventually, Social Inequality Will make those at the Bottom of society…
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Slack and Context Management + Single System Approach
TRPGs and Work. The wife and I were talking about our Approaches to personal projects. She’s like everyone and the…
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Found the Legend of Galactic Heroes Audiobook – reflections on hard scifi
it’s really different listening to Legend of Galactic heroes translated novel vs the watching it – It got me thinking…
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Superiority – Open Mechanic
In a resource Superiority contest (Time, Manpower, Material, Attention, etc…) – Organization skills like Admin or Profession (appropriate to a…
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Its a Science to me –
I can probably list all the sub-skills in a blender or Frecad tutorial and describe how long or what kind…
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Visualizing Administration – as fluid mechanics
Anyone here finds Precedence Diagramming Technique / Sequencing Actions /Critical Chain/Path or Workflow/Resource Optimization /Resource Leveling helpful in narrating how…
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Wargame a world where we can work with Partial Truths
This is how it works – checking each other even if we both have vested interests. 1) linus tech tips…
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Initiative is not Sequence in Time, but Influence in Chaos.
What if Initiative is not Speed. If everything is happening “simultaneously” then Initiative is the action that has the strongest…
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Traveller Auto Fire Rules and AnyDice Tutorial Studies
I’ve been bothered by some Traveller Dice statistics/probabilities. Particularly Dice statistics of Autofire Rules.I found a great Tutorial on Anydice by…
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The most common ship in IMTU Hex Rockets.
The Advantage of HEX modules. This is a 5m Radius Hex Module with 3m Elevation (Vertical). When the Hex Triangles…