Author: justinaquino
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What would make Players Interested in a Near Future Setting 2050-2070?
When I wrote Mneme Variant Combat Rules in Cepheus Engine, I was using an Adaptive approach to name design. I wanted…
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Deming Cycle – Game Mechanics
Is it so weird that I use the Deming cycle in The Mneme Variant Combat rules for Cepheus Engine I…
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Universal Sandbox Usage Terms are pretty easy to follow
http://universesandbox.com/usage/ If others are considering using Universe Sandbox to detail their Worldbuilding (game material). Hope to make hard SciFi more…
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Learning a Lot from Sci-Fi TRPGS: so many ways to die
stuff I didn’t know but learned as I got into Hard Scifi TRPGs 1) humans need 1 atmosphere of pressure,…
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Knock-off Smarts
Part of my Designers Notes The Key concepts discussed are intended to allow the Referee or the Player: See patterns…
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Sleep-pod and Freshers – Solving the Orientation Problem
Sleep pods and Freshers can be pretty much the same thing. 1) redundant life support – cabin fails the sleep…
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Vertical Orientation and Delta-V based thinking – Why Not?
In Universe Sandbox I can imagine running a game: 1) 2070 -2080 0.7-1.8 E+13 Kg (Gigaton) Asteroid is being evaluated…
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Universe Sandbox Gifs and Playing around.
Game Running Logistics: So Universe Sandbox Records Gifs with its built-in video recorder. I have simple rockets and still trying…
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Added 6 Career Cards and some minor improvements for Cepheus Engine Character Gen
Updated and Added more Free Stuff to Mneme Variant Combat RulesNicco and I Added the Career Cards. These are a…
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PUBLISHED – MNEME VARIANT COMBAT RULES
Mneme Variant Combat Rules. So last night it seems Drivethru RPG approved my book and it got published. And to…
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Scifi Inspiration – Astrum and detailing Operations
Currently my Game inspiration Every planet in our solar system requires 30-100km/s of ๐ซV months to arrive (A rocket usually…
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2KT ship with 3KT ๐ซV engines with Shuttle as Controls.
Notes Habitats are Add Ons – Particularly Spin Habs. They’re bought and sold and Traded. Hull Frames make for very…
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7 Kilo Ton Ship used to Traveling between the Moons of Jupiter.
Trying a smaller ship for a change. I’m using “dumb math” ratios and benchmarking against the spaceX ITS as I…
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234 Kiloton Ton Freighter
This is a 234 KT freighter. A ton is either one Cubic Meter which is equal to 1 Ton/ 1000kg…
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Low Profile 3d Sketch of Wheel Configuration
MAIN POINTS: Many different configurations have trade-offs. Humans are superstitious when faced with so much uncertainty, many designs will prevail…
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Habitat Mechanics in TL9.0 to TL9.9 Ship Building
3 sets of Habitats for Ships 15m radius Habitat – it takes 1 to 1 to recover. This means…
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Bullet/Carousel and Tomahawk/Wheel Configuration for TL9 Ships
I’m imagining a Tomahawk or a Thrown Axe spinning perpendicular the axis of its Vector. In this configuration, the Pros…
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Quick Sketch of TL9 Ship with hab ring.
Length is 150meters Diameter of ring 76m 4 x 9,669 m^3 (700 ton each, 2800dton of fuel) Delta-V budget? Habitat…
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TIL Universe Sandbox is great in explaining Scale and Concepts
I watch a lot of Anton Petrov and I learned he’s been using Universe Sandbox 2 for explaining some of the…
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Lessons Learned – Near Finish of work Meditations.
Even if I’ve not published this close to publishing I’ve collected so much data on how hard it was to…
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I enjoy the Business (Biz) Ops part of Traveller Games
I’d like to share: I know a few people enjoy the Biz Ops of a Traveller game. When I play…
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Game design elements i like correcting – pointless rolls, lost player turns, penalizing cooperation, robbing success from players
1) do not take any turn away from players, if there are costs then give penalties or costs but never…
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Imagining a Smarter person than me: A Virtualized Model in my head
TRPGS contributed to making me better imagine and predict what people would do. Simply because we have to think about…
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How I expect AI to work – Data handling and Visualization. Intellect and Agent Programs in Cepheus Engine.
Right now If I wanted to do the analysis I would have to get all the data myself, put them…
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Space Combat – System Scale and Space Combat Scale
What I want: Space Combat where there is order enough to grasp the most key Conditions. More specifically. The Conditions…
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Learning So Much – Modeling 10dton Fighters for Cepheus Engine SRD RAW
There are Some problems in SPACE combat in CE I hope to address. Designing things in a way that 1-2…
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Today I learned some Basic Orbital Mechanics
TIL Hohmann transfers and Oberth Effect. Why the Navigator is an Important Job (it is not in the Mechanics of…
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Fabrics to Expand Modules for Spin Grav – Cepheus Engine Traveller SRD
Playing around with Hex tube ships for easy manufacture and maintenance. A little gravity is better than none. I would…
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Character Creation Flow Chart for Cepheus Engine Traveller SRD 1 page
Here is my own take on Cepheus Engine SRD character Creation (linked to Draw.io). I’ll probably go through multiple iterations. Here’s…
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Open Gaming – part time is Awesome
Hypothesis: rejection and preference are about opportunities. If the opportunity is monopolized then its rejection. So someone with the right…