The reason I have many “Ongoing Projects” is
- I finished my Netgate Certification
- I found someone who can help me make the World Generator Progressive Webapp. Steven Tiu is building the World Gen PWA.

VERY GRATEFUL for every one trying out our products!
TODO LIST
- Finish the GODOT project:
- Get the Latests Files
- Spin Habitat – it will be uploaded to Both World Generator and Space Combat. // Week of May 5
- Ship and Hangar – will be up only in Ship Combat. // Week of May 5
- Organize Files:
- Nicco and the Updated “Owlbear Rodeo” Compliant PPT Deckplans. // Week of May 5
- Upload these all Space Combat.
- >> Upload Blender File + Deckplan PPT + Portrait PPT + Sample Render + Spreadsheet
- https://ko-fi.com/gameinthebrain
- Upload all the ships, editable maps, spreadsheet – // Week of May 5
- MgT2e Conversion of all the Ships –
- // Week of May 12 – after I make the Google Appscript Improvements
- Kick Off the World Generator Project. 250504
- Mneme World Generator Progressive Web App 250428 v03.odt
Interview the Team and schedule System TrainingSet up the Email and the Chatgpt Account.- Timelines and Deliverables.
- PREP Stage (down payment 16%). Flow Chart and Understanding of the System
- UI Stage (32%). UI Evaluation and Approval:
- Child and Parenting system
- Phone and Laptop usable
- Star Generation Stage (48%).
- Primary World Generation Stage (64%).
- Save/Load & Import/Export Stage (80%).
- Celestial Bodies & Final Testing (100%).
- Bonus : after 30 days – problems or issues
- Upon Success – > Mneme Ship and Vehicle Designer
250504 Justin
basically I’m working on the logic of the New Dynamic Drop-down MGT2E spreadsheet. I need to make my ships comply with Traveller – to increase my sales. But the compromise is that its only TL9. All the ships are TL9 and non-gravitic. I’ll see how JTAS works but I plan to give a guide on Running TL9 (non-Gravitc ) Traveller under JTAS. I’ll try to find out what are the requirements.
Once the Logic is Done > Testing the COde > if it works > Build all the Mneme Ships (26 ships) in MGT2E. Now I know how to make a LOGIC workflow where by I plan it.
- GI7B EXTERNAL RAW CE SHIPS 231024-06 240930 Disclaimer all the ships will be converted to TL9 – same purpose TODO. LOGIC
- identifies tables.
- determined filled column A. integer 1. table-0001 at column-M. If column-A empty clear.
- if there is a an empty column-A, increment the interger by 1. table-1.
- table is all rows with column M with the same name.
- Replace Functions.
- if column-C return dton, cost/unit, qty*dtons, qty*cost, qty*MW
- if column-C empty, clear
- can it generate comments or notes in cells – how to use the dtons/unit, cost/unit, etc… notes will be generated.
- after identifying the table: sum the DTONS, except those under cargo.
- go to the DTONS column
- cargo in column-c is the marker for the end. all sum all total-dtons until the row of the cargo column-c.
- cargo space balance. gs that says everything under cargo is minus against cargo. returns a balance cargo – stuff-in-cargo.
- identifies tables.
- Cepheus Engine Character generator > Justin Programming. //After Mongoose Traveller TL9 Ship Designer.
Cepheus Character Generator (MIT license). While Steven Tiu is working on the World Generator PWA, Ill working on the CE Character Generator PWA. So I’m going to learn REACT TABLE and node.js along with Stephen. Luckily, my staff all use this on our Products like SYNX. the CE Character Gen is going to be basic and FREE. by basic is that you click and it generates a character. the PAID version will have the following features :
- Breaks down the character creation into STEPS. It allows GUIDED character creation.
- Allows you to Toggle-select a Race, Background, Background Skills, Career, etc…
- It allows you to roll a GROUP.
- It will have SAVE/LOAD & Import/export. (you can only copy paste – with the free one).
- You can EDIT options – like equipment, vehicles, ships, etc…
So GOALS.
World Generator PWA > GODOT World Generator > Game-in-the-Brain Virtual Table Top for Scifi Games and World Building.
Ship generator sheet > Mneme Ship generator PWA (the complicated calculations of Stages and Delta-V budgets) > GODOT Ship Generator (3D visualization of the Ship design process, EDITABLE ships and deckplans, EXPORTS deckplans, will allow Exploration of Deckplans in GODOT GITB VTT) > Asset Design PWA (Designs Drones, Suites, Vehicles and not only Ships), ASset Design GITB VTT GODOT.
we hope to get Platinum of 1,000 – we can only sustain everything if 1,000 people spend around 40usd/year to employ 5ish people full time with Nicco and Prynze at the helm. Why would they spend 40usd a year (they need only to spend 20usd if we grow to 2,000, and only 10usd if we grow to 4,000) – Hopefully they spend that much because – We make PWA tools they can take anywhere and work anywhere. Eventually we figure out how to make an anonymized Wireguard RELAY server that allows P2P filesharing when you make stuff in your phone or laptop/desktop.
In the long run, if we earn 50,000 USD a year or more (none are going to my pocket, and as an Open-Source project, they can always do their own thing), let’s see how useful I am in the long run. Hopefully, we can make a P2P thing that allows gaming without a Server under someone else’s control. That people have relay servers they can put up to better confuse and anonymize everything. EVERYTHING will continue to work Open-Source!!!

I’m negative 223k PHP or around 4,000 USD.
My plan is once I have 1,000 PHP who like what we are doing I hope they will agree that I break even in 1-2 years – that should be only at the most 20% of the costs. When I’m completely clear – its an open source project. I will freely give my labor to keep this alive if it works or not work. Its my hobby and passion.
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