- https://en.wikipedia.org/wiki/Delta-v_budget
- https://www.youtube.com/watch?v=uhDvp9FaFkI
- https://www.youtube.com/watch?v=rjXYBTOC5Ls
Update
- Prep the Basic Outline of the Computer Design System, Draft 1.
- Some Basic TL9 Computers. TL9 being 2050s to 2200s
- Share the Sample Spreadsheets (200510 Cepheus Engine Variant Rules).
- Some basic Software for TL9 and up.
- Some Basic Robots: Humanoid and Quadruped form Pre-Draft 1 Objectives.
- Update my 20130819 Sci-FI Notes
- Re-write the Scout Events (200607 Scout Creation). I realized I learned a lot by the time I got to Soldier Events that there was a BIG difference in the writing quality of the Events.
- Proceed with Next Careers. The goal is to have a Working Draft of each.
- Working Draft of Equipment, Robots, Ships, Hazards, and Combat. Combat is pretty far down in priority. Hazards and TURN-Based Hazard resolution would be interesting – making Game Challenges into Apolo 13 challenges I think would be great. Especially if it is framed as a Business, Disaster, Emergency etc…
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Planning
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Purpose and Function.
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Key Concepts.
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Trade-offs
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Budgets
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Delta-V Budget
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Man-hour/day
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Man-day/Week
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Technical Debt.
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Benchmarks
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Commercial Freighter
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Cost
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Upkeep: Man Days and Materials
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Cargo
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Budget Breakdown
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Passenger Liners
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Cost
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Upkeep: Man Days and Materials
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Cargo
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Budget Breakdown
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Tramp Freighter
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Pirate Ship.
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Smallest Warship: Destroyer
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Engineering
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Engineering KPI
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Delta V Budget
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Maintenance. mh/d
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Operation mh/d
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Propulsions
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5-10% mTons
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Fuel
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10-20% mTons
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Jump-Drive
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10-20% mTons
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Controls
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Bridge/Command
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Sensors
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Computers
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Crew Requirements
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Quarters
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Life support
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Amenities
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Function Modules
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Cargo
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Workshop
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Medbay
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Docking-bay
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Hangar-bay
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Crafts
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Drones
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Defenses
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Point-Defense-Lasers
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Micro-meteors and debris.
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Kinetic Rounds.
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Combat Drones
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Finalize
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How to Iterate
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