
Month: January 2012
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 Cost of ElectricityCost of Electricity. Electricity Should be pretty straight forward: there is a cost of Php12 per Kilowatt Hour of usage,… 
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 [GURPS Mass Combat] Ancient Armies Part 1This is a Part 1, I’ll follow up later on. I’ve been sitting on this for about 3 weeks now.… 
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 GURPS SKill: Professional SkillThe Professional Skill. When I was in school I had a very difficult time getting what made up a professional… 
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 [GURPS] Hazards of Lower Status (or being too Cheap)In case you’ve ever wondered if it is worthwhile to save some extra cash and live below a certain status.… 
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 What does 10x more salary mean?Ok again I’m apply my anecdotal observations regarding performance and what it means in the bigger scheme of things. What has recently siezed… 
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 GURPS Mass Combat Spreadsheet V0.5Ok, I just tried making a GURPS mass combat spreadsheet. Currently it can only add up all the costs, factoring… 
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 Virtual Gaming Personal Assistant Update part 4Here is an update, I’ve found some sample VPA online, www.odesk.com allows you to find a contractor that fits your needs.… 
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 Incentive for MURDER, XPI can understand how, back in the day, they didn’t have a way to accumulate XP except with “killing” and… 
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 [Traveller, Sci-Fi] Starmap of what is actually knownI just found: REALISTIC ASTROGRAPHY (version 2.0) for Traveller and other scifi RPGs Lifted from the Site. SECTION 0: INTRODUCTIONThe aim of… 
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 WORK = XP + $ + Non-Monetary Gains part 1Economics is a wonderful tool, micro-economics is a subtool perfect for this particular problem: Player/Character Compensation/Rewards/Awards. Caveat. Everything is setting specific,… 
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 Organic Game, Thoughts about Gaming StylesWhat I call organic games are those where there is no script, but everyone has their own motivations and goals,… 
