
Month: April 2010
- 
 Creature Creation: Animal Intelligence and IQ.The Chimps’ emotional response to death caught on film is something that gets me wondering about Non-human races that are… 
- 
 Progress Update: keepinig me BusyThis is what is keeping me busy right now. I’m doing this on a laptop so it is slow and… 
- 
 Creature Creation: Science Behind SizeI got this from the NYT article about Big Bang Theory. The blog of the scientist who makes the show… 
- 
 Gaming about GamingRPG Blog II’s if If RPGs Were More Like Pro Sports… Reminded me of a discussion some friends and I… 
- 
 Game Design: Organizing the ArtArt is something that can really help bring out the imagery with a cost efficient expense of effort. My inspiration… 
- 
 Progress Report: April 24 2010Part 1: Character Creation, 8,355 words Part 2: How to Play and Adventuring, 8,055 words Chapters and Topics (no order)… 
- 
 Progress Report: ExcusesI’ve hit some speed bumps, like everyone else its work and I shouldn’t talk about it here. So far I’ve… 
- 
 Leverage – Make a Will SaveLeverage is magic of an acolyte of game theory. It may not look so magical when one looks at it… 
- 
 World Building in 3dWorld building is not just exclusively in writing, but it also extends to art and digital art. Writing up campaign… 
- 
 Dull Stuff: Game Design ResearchHow stats are rolled – 20% deviation is something I see pretty often in performance testing and mass in both… 
- 
 Tutorial for Drawing: Kavad Girl.Here is the example of what I was able to do in about 3 hours (Sorry I was taking my… 
- 
 GIMP ON! Some Art tipsArt tips for your Game Book. I spent a good hour and a half learning all the Gimp Hot keys.… 
- 
 Getting Serious with making my own RPG book (for myself)Because I’m a cheap bastard. I’ve tried to draw my map and I’ve been using Autorealm. There are some serious… 
- 
 The Age of Magic: The Axial AgeIn World history, many of the great Philosophers and their Philosophies came around the Axial Age. In RPGs, particularly Fantasy… 
- 
 Ancient Clothing and Appearances MusingAncient clothing has some tough problems and some easy ones. Tough are the surface area calculations. There is not enough… 
- 
 Ancestry of Game DesignFirst there was Natural Philosophy, the knowledge of how the world worked before math became involved. Next it grew into… 
- 
 Metric Madness: World BuildingSome Useful Notes, in making your detailed equipment lists. A regular backpack is surprisingly a small 16L in volume. Typically… 
- 
 Answering Sources; Old School Inspired TinkeringAnswering Sources. Ancient Empires before Alexander is a great read. As for Anarchangels’s question regarding taxation. Sorry I don’t have… 
